Library / Treasure
Items Compendium
Search magic items, treasures, artifacts, and other enchanted gear by slot, source, aura, price, and content status.
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| Name | Type | Slot | Aura | CL | Price | Source |
|---|---|---|---|---|---|---|
| Sterling Salt | Wondrous Item | — | — | — | 1500 gp | Adventurer's Guide |
|
Storyteller's Dust
create 10-foot cube manipulatable minor image above fire, lasts 2 hours, +2 Performance checks to tell a story using the image
|
Wondrous Item | — | — | — | 600 gp | Advanced Class Guide |
| Subtle Slippers | Wondrous Item | Feet | — | — | 5500 gp | Adventurer's Guide |
| Swordlord's Cloak +1 | Wondrous Item | Shoulders | — | — | 4000 gp | Adventurer's Guide |
| Swordlord's Cloak +2 | Wondrous Item | Shoulders | — | — | 16000 gp | Adventurer's Guide |
| Swordlord's Cloak +3 | Wondrous Item | Shoulders | — | — | 37000 gp | Adventurer's Guide |
| Swordlord's Cloak +4 | Wondrous Item | Shoulders | — | — | 64000 gp | Adventurer's Guide |
| Swordlord's Cloak +5 | Wondrous Item | Shoulders | — | — | 100000 gp | Adventurer's Guide |
|
Swordmaster's Flair (Blue Scarf)
when in off-hand, can spend 1 panache point to increase melee reach with light or one-handed weapons by 5 feet; 1/day use without panache
|
Wondrous Item | — | — | — | 2500 gp | Advanced Class Guide |
|
Swordmaster's Flair (Green Glove)
when in off-hand, can spend 1 panache point to ignore effects of difficult terrain until end of turn; 1/day use without panache
|
Wondrous Item | — | — | — | 2500 gp | Advanced Class Guide |
|
Swordmaster's Flair (Red Sash)
when in off-hand, can spend 1 panache point to trip creature that ends charge within user's melee reach (no AoO, before charge attack, +2 bonus on check), charger can't attack if successful; 1/day use without panache
|
Wondrous Item | — | — | — | 2500 gp | Advanced Class Guide |
|
Swordmaster's Flair (White Lace Kerchief)
when in off-hand, can spend 1 panache point to pinpoint an unseen adjacent enemy and gain benefits of Blind-Fight for 1 round; 1/day use without panache
|
Wondrous Item | — | — | — | 2500 gp | Advanced Class Guide |
|
Talisman of Arrow Protection, Greater
The first time that the wearer is hit by two or more ranged attacks in a single round, he is immediately affected by protection from arrows
|
Wondrous Item | — | — | — | 6000 gp | Occult Adventures |
|
Talisman of Arrow Protection, Lesser
The first time that the wearer is hit by two or more ranged attacks in a single round, he is immediately affected by protection from arrows
|
Wondrous Item | — | — | — | 600 gp | Occult Adventures |
|
Talisman of Beneficial Winds, Greater
The first time that the wearer falls at least 5 feet, he is automatically affected by feather fall.
|
Wondrous Item | — | — | — | 500 gp | Occult Adventures |
|
Talisman of Beneficial Winds, Lesser
The first time that the wearer falls at least 5 feet, he is automatically affected by feather fall.
|
Wondrous Item | — | — | — | 50 gp | Occult Adventures |
|
Talisman of Danger Sense, Greater
. The first time the wearer rolls initiative, she is immediately affected by anticipate peril.
|
Wondrous Item | — | — | — | 7500 gp | Occult Adventures |
|
Talisman of Danger Sense, Lesser
. The first time the wearer rolls initiative, she is immediately affected by anticipate peril.
|
Wondrous Item | — | — | — | 750 gp | Occult Adventures |
|
Talisman of Freedom, Greater
The first time that the wearer becomes grappled, entangled, or paralyzed, he is automatically affected by freedom of movement for 3 rounds.
|
Wondrous Item | — | — | — | 9000 gp | Occult Adventures |
|
Talisman of Freedom, Lesser
The first time that the wearer becomes grappled, entangled, or paralyzed, he is automatically affected by freedom of movement for 3 rounds.
|
Wondrous Item | — | — | — | 900 gp | Occult Adventures |
|
Talisman of Good Fortune, greater
The first time that the wearer rolls a natural 1 on a d20 roll (such as on an ability check, attack roll, saving throw, or skill check), he can immediately roll again and take the new result instead
|
Wondrous Item | — | — | — | 16800 gp | Occult Adventures |
|
Talisman of Good Fortune, lesser
The first time that the wearer rolls a natural 1 on a d20 roll (such as on an ability check, attack roll, saving throw, or skill check), he can immediately roll again and take the new result instead
|
Wondrous Item | — | — | — | 1680 gp | Occult Adventures |
|
Talisman of Healing Power, Greater
The first time that the wearer is reduced to fewer than 1/2 his maximum hit points, he automatically heals 4d8+7 hit points
|
Wondrous Item | — | — | — | 24000 gp | Occult Adventures |
|
Talisman of Healing Power, Lesser
The first time that the wearer is reduced to fewer than 1/2 his maximum hit points, he automatically heals 4d8+7 hit points
|
Wondrous Item | — | — | — | 2400 gp | Occult Adventures |
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