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1732 items · showing 337–360
Name Type Slot AuraCL Price Source
Coat of Pockets Wondrous Item Chest — — 2500 gp Ultimate Intrigue
Coat of the Undercity Wondrous Item Chest — — 7500 gp Ultimate Intrigue
Coat of the Undercity (Greater) Wondrous Item Chest — — 37500 gp Ultimate Intrigue
Cocoon Cloak
This ruffled silk cloak is incredibly durable despite its soft, delicate construction.
Wondrous Item — moderate transmutation 7 10000 gp Ultimate Equipment
Codex of Conversations Wondrous Item — — — 10000 gp Ultimate Intrigue
Codex of the Infinite Planes Wondrous Item — overwhelming transmutation 30 — Core Rulebook
Coin of the Untrodden Road
When tossed into the air, this tarnished copper coin brings forth potential lost by life's decisions.
Wondrous Item — moderate transmutation 6 6000 gp Ultimate Equipment
Collapsible Tower
Three times per day, this +2 heavy steel shield can be commanded to transform into a +2 tower shield .
Armor Shield moderate transmutation 6 8170 gp Ultimate Equipment
Collar of the True Companion
Although it appears to be a simple thong of leather, this collar was initially conceived by druids who believed that there were animals who possessed spirits worthy of elevation to true sentience.
Wondrous Item — moderate transmutation 9 10000 gp Ultimate Equipment
Comfort's Cloak
A favored cloak of rangers, this cloak is a patchwork of hides and fur.
Wondrous Item — faint abjuration and necromancy 5 15600 gp Ultimate Equipment
Communique Ring Ring Ring — — 6000 gp Ultimate Intrigue
Concealing Pocket
This 4-inch-square cloth pocket has no powers unless it is sewn onto a garment (which takes 1d4 minutes).
Wondrous Item — faint illusion 3 1000 gp Ultimate Equipment
Concussive Metamagic Rod
Up to three times per day the wielder can cast a spell with the sonic descriptor that causes those who take damage from that spell to take a 2 penalty on attack rolls, saving throws, skill checks, and
Rod — strong no school 17 — Ultimate Equipment
Conductive
A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric's domain granted power,
Weapon — moderate necromancy 8 1 gp Ultimate Equipment
Conduit Rod
This stout, dense rod is always constructed of highly conductive metal, shot through with weblike veins of white or yellow glass.
Rod — moderate abjuration 12 12000 gp Ultimate Equipment
Conserving
This ability cannot be placed on firearms.
Weapon — moderate conjuration 7 1 gp Ultimate Equipment
Construct Channel Brick Wondrous Item — moderate transmutation 7 10000 gp Advanced Player's Guide
Cord of Stubborn Resolve
When fastened about the waist, this stout length of rope grants a +2 enhancement bonus to Constitution along with prodigious stamina.
Wondrous Item — moderate transmutation 8 15000 gp Ultimate Equipment
Corrosive
Upon command, a corrosive weapon becomes slick with acid that deals an extra 1d6 points of acid damage on a successful hit.
Weapon — moderate evocation 10 1 gp Ultimate Equipment
Corrosive Burst
A Corrosive burst weapon functions as a corrosive weapon that explodes with searing acid upon striking a successful critical hit.
Weapon — moderate evocation 12 2 gp Ultimate Equipment
Corset of Dire Witchcraft
This slimming garment is fastened with laces, buckles, and buttons and reinforced with ribs of leather or bone.
Wondrous Item — moderate abjuration 6 22000 gp Ultimate Equipment
Corset of the Vishkanya
This black corset fits neatly beneath armor.
Wondrous Item — faint transmutation 3 3000 gp Ultimate Equipment
Costume Bureau Wondrous Item — — — 7000 gp Ultimate Intrigue
Countering
A countering weapon gives its wielder a +2 bonus to his combat maneuver defense against combat maneuvers made to disarm or sunder this weapon.
Weapon — faint transmutation 5 1 gp Ultimate Equipment
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.