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Tag: Magic
Clear all
462 items · showing 433–456
Name
Type
Slot
Aura
CL
Price
Source
Torc of the Primal Song
when performing or benefiting from raging song, gain Diehard feat and benefit from helpful raging song or bardic performance for 1 round after end
Wondrous Item
Neck
—
—
6000 gp
Advanced Class Guide
Traumatic Metamagic Rod
Rod
—
—
—
32500 gp
Occult Adventures
Traumatic Metamagic Rod, Greater
Rod
—
—
—
73000 gp
Occult Adventures
Traumatic Metamagic Rod, Lesser
Rod
—
—
—
9000 gp
Occult Adventures
Traveling Master's Turban
Wondrous Item
Head
—
—
4000 gp
Adventurer's Guide
Tree of Knowledge
One red apple/day, one yellow apple/week, maximum 7 red and 1 yellow available, 13 week season, spring.
Wondrous Item
—
—
—
3000 gp
Ultimate Wilderness
Tree of Woe
One victim/month, otherwise potent year round.
Wondrous Item
—
—
—
20000 gp
Ultimate Wilderness
Trollbone
toss up to 20 feet away to grow into troll under your control for 2d4 rounds or until end of bardic performance
Wondrous Item
—
—
—
2400 gp
Advanced Class Guide
Urn of Smoldering Shapes
Wondrous Item
—
—
—
16000 gp
Horror Adventures
Vanishing Sheath
extradimensional space holds one light weapon, wand, or piece of ammunition up to 5 pounds; wield weapon as swift action (if hand empty)
Wondrous Item
Wrists
—
—
5000 gp
Advanced Class Guide
Vestments of False Faith
Wondrous Item
Body
—
—
27000 gp
Ultimate Intrigue
Vril Staff
Mage hand (1 charge) * Cure light wounds (1 charge) * Cure moderate wounds (2 charges) * Telekinesis (2 charges) * Repulsion (3 charges) If the wielder of a vril staff is a spellcaster, as a standard action, she can expe
Staff
—
—
—
200000 gp
Occult Adventures
Wand Key Ring
+10 insight bonus to use UMD to activate specific spell on scroll or in spell trigger item
Wondrous Item
—
—
—
3000 gp
Advanced Class Guide
Waterwalk Reeds
One pod/day, maximum 12 pods available, two 13-week seasons, summer and fall, pods potent for 2 weeks.
Wondrous Item
—
—
—
30000 gp
Ultimate Wilderness
Waxen Image
Wondrous Item
—
—
—
500 gp
Occult Adventures
Wayfinder
light at will, +2 competence to Survival (avoid becoming lost), can contain an ioun stone
Wondrous Item
—
—
—
500 gp
Adventurer's Guide
Wayfinder (Ebon)
Can contain 2 slotted ioun stones.
Wondrous Item
—
—
—
18000 gp
Adventurer's Guide
Wayfinder (Shining)
light and detect evil at will, protection from evil 1/day, +2 competence to Survival (avoid becoming lost), can contain an ioun stone
Wondrous Item
—
—
—
2000 gp
Adventurer's Guide
Wayfinder (Vanishing)
light at will, +2 competence to Survival (avoid becoming lost), invisibility up to 5 minutes per day, each activation counts as 1 minute minimum
Wondrous Item
—
—
—
8000 gp
Adventurer's Guide
Wayfinder of Hidden Strength
light at will, +2 competence to Survival (avoid becoming lost), can contain an ioun stone
Wondrous Item
—
—
—
5000 gp
Adventurer's Guide
Whispering Shell
Wondrous Item
—
—
—
3000 gp
Adventurer's Guide
Whistle of Calling
1/day attuned mount or animal companion within 1 mile teleported to safe space within 30 feet
Wondrous Item
—
—
—
6300 gp
Advanced Class Guide
Witching Rod
Rod
—
—
—
31000 gp
Occult Adventures
Witchlight Lantern
Wondrous Item
—
—
—
7500 gp
Horror Adventures
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OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice
.