|
Amulet of Proof Against Petrification
This finely polished wooden amulet has the image of a blindfolded medusa carved upon its surface.
|
Wondrous Item |
— |
moderate abjuration |
8 |
8000 gp |
Ultimate Equipment |
|
Amulet of Proof against Detection and Location
|
Wondrous Item |
Neck |
moderate abjuration |
8 |
35000 gp |
Core Rulebook |
|
Amulet of Spell Cunning
|
Wondrous Item |
Neck |
moderate transmutation |
7 |
10000 gp |
Advanced Player's Guide |
|
Amulet of Spell Mastery
This platinum locket only has power when used as a wizard's bonded object.
|
Wondrous Item |
— |
strong transmutation |
11 |
22000 gp |
Ultimate Equipment |
|
Amulet of Uncanny Defense
gain improved uncanny dodge|PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge treat class level as 4 higher for improved uncanny dodge|PREABILITY:1,CATEGORY=Special Ability,Improved Uncanny Dodge
|
Wondrous Item |
Neck |
— |
— |
5000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Aberrant)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Aberrant 25% chance to negate critical hit or sneak attack, increase melee touch attack reach by 5 ft|!PREABILITY:1,C
|
Wondrous Item |
Neck |
— |
— |
15000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Abyssal)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Abyssal gain electricity resistance 5, +2 save vs.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Accursed)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Accursed +2 save vs.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Celestial)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Celestial gain acid resistance 5, cold resistance 5; 3/day fire ray (30 ft., touch attack): 1d4+4 damage aginst evil
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Destined)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Destined +2 luck bonus on all saves and AC during surprise rounds or when unaware of attack; 1/day reroll one attack
|
Wondrous Item |
Neck |
— |
— |
10000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Draconic Acid)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain acid resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 acid damage, 60-ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Draconic Cold)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain cold resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 cold damage, 30-ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Draconic Electricity)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain electricity resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 electricity damage, 60
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Draconic Fire)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain fire resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 fire damage, 30-ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Elemental Acid)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain acid resistance 5; 1/day elemental burst (4d6 acid damage, 20-ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Elemental Cold)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain cold resistance 5; 1/day elemental burst (4d6 cold damage, 20-ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Elemental Electricity)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain electricity resistance 5; 1/day elemental burst (4d6 electricity damage, 20-ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Elemental Fire)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain fire resistance 5; 1/day elemental burst (4d6 fire damage, 20-ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Fey)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Fey 9 rounds/day greater invisibility; 3/day cause debilitating laughter with a melee touch attack|!PREABILITY:1,CATE
|
Wondrous Item |
Neck |
— |
— |
10000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Infernal)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Infernal gain fire resistance 5, +2 save vs.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Blooded (Undead)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Undead gain cold resistance 5 and DR 5/- vs.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Planes
|
Wondrous Item |
Neck |
strong conjuration |
15 |
120000 gp |
Core Rulebook |
|
Amulet of the Spirits (Battle)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Battle,Spirit Bond ~ Battle 1/day activate battle ward (+3 deflection bonus to AC, reduced by 1 each time attacked
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |
|
Amulet of the Spirits (Bones)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Bones,Spirit Bond ~ Bones 1/day gain +2 deflection bonus to AC for 8 rounds; 1/day cause creature within 30 ft.
|
Wondrous Item |
Neck |
— |
— |
12000 gp |
Advanced Class Guide |