Library / Treasure

Items Compendium

Filters

Clear
1732 items · showing 25–48
Name Type Slot AuraCL Price Source
Amulet of Proof Against Petrification
This finely polished wooden amulet has the image of a blindfolded medusa carved upon its surface.
Wondrous Item — moderate abjuration 8 8000 gp Ultimate Equipment
Amulet of Proof against Detection and Location Wondrous Item Neck moderate abjuration 8 35000 gp Core Rulebook
Amulet of Spell Cunning Wondrous Item Neck moderate transmutation 7 10000 gp Advanced Player's Guide
Amulet of Spell Mastery
This platinum locket only has power when used as a wizard's bonded object.
Wondrous Item — strong transmutation 11 22000 gp Ultimate Equipment
Amulet of Uncanny Defense
gain improved uncanny dodge|PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge treat class level as 4 higher for improved uncanny dodge|PREABILITY:1,CATEGORY=Special Ability,Improved Uncanny Dodge
Wondrous Item Neck — — 5000 gp Advanced Class Guide
Amulet of the Blooded (Aberrant)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Aberrant 25% chance to negate critical hit or sneak attack, increase melee touch attack reach by 5 ft|!PREABILITY:1,C
Wondrous Item Neck — — 15000 gp Advanced Class Guide
Amulet of the Blooded (Abyssal)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Abyssal gain electricity resistance 5, +2 save vs.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Accursed)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Accursed +2 save vs.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Celestial)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Celestial gain acid resistance 5, cold resistance 5; 3/day fire ray (30 ft., touch attack): 1d4+4 damage aginst evil
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Destined)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Destined +2 luck bonus on all saves and AC during surprise rounds or when unaware of attack; 1/day reroll one attack
Wondrous Item Neck — — 10000 gp Advanced Class Guide
Amulet of the Blooded (Draconic Acid)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain acid resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 acid damage, 60-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Draconic Cold)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain cold resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 cold damage, 30-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Draconic Electricity)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain electricity resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 electricity damage, 60
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Draconic Fire)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Draconic gain fire resistance 5, +1 natural armor bonus to AC; 1/day breath weapon (4d6 fire damage, 30-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Elemental Acid)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain acid resistance 5; 1/day elemental burst (4d6 acid damage, 20-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Elemental Cold)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain cold resistance 5; 1/day elemental burst (4d6 cold damage, 20-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Elemental Electricity)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain electricity resistance 5; 1/day elemental burst (4d6 electricity damage, 20-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Elemental Fire)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Elemental gain fire resistance 5; 1/day elemental burst (4d6 fire damage, 20-ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Fey)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Fey 9 rounds/day greater invisibility; 3/day cause debilitating laughter with a melee touch attack|!PREABILITY:1,CATE
Wondrous Item Neck — — 10000 gp Advanced Class Guide
Amulet of the Blooded (Infernal)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Infernal gain fire resistance 5, +2 save vs.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Blooded (Undead)
increase effective level of bloodline abilities by 2|PREABILITY:1,CATEGORY=Special Ability,Bloodline ~ Undead gain cold resistance 5 and DR 5/- vs.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Planes Wondrous Item Neck strong conjuration 15 120000 gp Core Rulebook
Amulet of the Spirits (Battle)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Battle,Spirit Bond ~ Battle 1/day activate battle ward (+3 deflection bonus to AC, reduced by 1 each time attacked
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Spirits (Bones)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Bones,Spirit Bond ~ Bones 1/day gain +2 deflection bonus to AC for 8 rounds; 1/day cause creature within 30 ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.