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Tag: Horror-Adventures
Clear all
78 items · showing 25–48
Name
Type
Slot
Aura
CL
Price
Source
Fleshcraft Graft (Antennae)
The creature gains blindsight to a range of 30 feet [Penalty] The subject is blinded
Wondrous Item
Eyes
—
—
70000 gp
Horror Adventures
Fleshcraft Graft (Blinding Spittle Glands)
Ranged touch attack, 30 ft.
Wondrous Item
Head
—
—
2000 gp
Horror Adventures
Fleshcraft Graft (Burrowing Claws)
Gain claws that deals 1d6 slashing damage (1d4 points if Small), burrow speed of 5 feet [Penalty] Attacks with manufactured weapons and skill checks and ability checks involving hands take a -2 penalty
Wondrous Item
Hands
—
—
22500 gp
Horror Adventures
Fleshcraft Graft (Camouflage Flesh)
Grants ability to use Stealth in any natural terrain, whether or not there is cover or concealment.
Wondrous Item
Body
—
—
30000 gp
Horror Adventures
Fleshcraft Graft (Carapace)
+4 bonus to natural armor bonus [Penalty] -4 armor check penalty
Wondrous Item
Body
—
—
18000 gp
Horror Adventures
Fleshcraft Graft (Cerebral Husk)
Once per day, when a saving throw against a mind-affecting effect fails, subject can shunt the effect into the cerebral husk, ignoring that effect, dealing 1d6 points of Constitution damage [Penalty] -2 penalty on Intell
Wondrous Item
Headband
—
—
6000 gp
Horror Adventures
Fleshcraft Graft (Claw Gauntlet)
Gain claws that deals 1d8 slashing damage (1d6 points if Small), +4 on grapple combat maneuver checks [Penalty] Can't wield weapons or manipulate objects, -4 penalty when performing precision-based tasks involving hands
Wondrous Item
Hands
—
—
32000 gp
Horror Adventures
Fleshcraft Graft (Darksight Eyes)
Gain darkvision with 60 range [Penalty] Gain light blindness
Wondrous Item
Eyes
—
—
6000 gp
Horror Adventures
Fleshcraft Graft (Grasping Tendril)
If replacing an arm, can also deal 1d4 damage as a natural attack, if grafted elsewhere, can retrieve objects as a swift action [Penalty] If replacing an arm, attacks with manufactured weapons and skill checks and abilit
Wondrous Item
—
—
—
22500 gp
Horror Adventures
Fleshcraft Graft (Poison Fangs)
Gain a bite natural attack that deals 1d4 points of damage (1d3 points if Small), can attempt to use poison three times per day [Penalty] -2 penalty on all Charisma-based skill checks except Intimidate checks
Wondrous Item
Head
—
—
12000 gp
Horror Adventures
Fleshcraft Graft (Retractable Spines)
Gain spines as natural weapons that deal 1d6 points of piercing damage (1d4 points if Small), +2 bonus on grapple combat maneuver checks [Penalty] Attacks with manufactured weapons and skill checks and ability checks inv
Wondrous Item
Wrists
—
—
24000 gp
Horror Adventures
Fleshcraft Graft (Shark Gills)
Subject can breathe water [Penalty] Subject can no longer breathe air
Wondrous Item
Neck
—
—
9000 gp
Horror Adventures
Fleshcraft Graft (Stinging Tail)
Gain a tail attack that deals 1d6 points of piercing damage (1d4 points if Small), can attempt to use poison three times per day [Penalty] -5 feet to its land speed and a -2 penalty on Acrobatics checks
Wondrous Item
Belt
—
—
12000 gp
Horror Adventures
Fleshcraft Graft (Wings of Darkness)
Fly speed of 60 feet (average maneuverability), +5 bonus on Fly checks [Penalty] -2 penalty on all Dexterity-based skill checks and ability checks except Fly checks
Wondrous Item
Shoulders
—
—
36000 gp
Horror Adventures
Gloves of Feasting
Wondrous Item
Hands
—
—
8400 gp
Horror Adventures
Greater Talisman (Akoben)
Grants second save against sleep effects; if successful, wearer is deafened immune to sleep for one round.
Wondrous Item
Neck
—
—
4500 gp
Horror Adventures
Greater Talisman (Ankh)
When a creature with energy drain hits wearer, he receives a save to negate the energy drain (or second save); if successful, attacker automatically hit by force punch (OA) spell.
Wondrous Item
Neck
—
—
12500 gp
Horror Adventures
Greater Talisman (Hamsa)
When wearer fails a save vs a hex, spell or ability with the curse descriptor, or a hag's ability, he can attempt a second save; if successful, the creature that targeted him must save at the same DC or suffer the effect.
Wondrous Item
Neck
—
—
30000 gp
Horror Adventures
Greater Talisman (Pentacle)
Glows whenever wearer is targeted by a possesion, charm, or compulsion effect; if a save is allowed and failed, grants second save and grants wearer protection from evil for 5 rounds.
Wondrous Item
Neck
—
—
6000 gp
Horror Adventures
Greater Talisman (Scarab)
If wearer fails a save against a swarm's poison or distraction ability, he can attempt a second save; if he successful,wearer becomes immune to the poison and distraction abilities of swarms for 5 rounds.
Wondrous Item
Neck
—
—
6000 gp
Horror Adventures
Greater Talisman (Triskelion)
If wearer fails a save against an effect that causes him to become entangled, paralyzed, or slowed, he gets a second save; if he successful at the second saving throw, he gains the benefits of longstrider for 5 rounds.
Wondrous Item
Neck
—
—
6000 gp
Horror Adventures
Heavenly Aegis Ring
When wielder takes the total defense action, ring creates magic circle against evil effect centered on him for upto 10 rounds/day; if active and 5 round remain for the day, wielder can use all remaining rounds to cast ho
Ring
Ring
—
—
16000 gp
Horror Adventures
Hungering Staff
Staff does not regain charge from Magic Mouth until spell is dismissed or discharged; Beast Shape I only allows forms with bite attacks
Staff
—
—
—
30000 gp
Horror Adventures
Kyton Ring
Creates up to 100 feet of rusty chain/day.
Ring
Ring
—
—
1000 gp
Horror Adventures
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OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice
.