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78 items · showing 25–48
Name Type Slot AuraCL Price Source
Fleshcraft Graft (Antennae)
The creature gains blindsight to a range of 30 feet [Penalty] The subject is blinded
Wondrous Item Eyes — — 70000 gp Horror Adventures
Fleshcraft Graft (Blinding Spittle Glands)
Ranged touch attack, 30 ft.
Wondrous Item Head — — 2000 gp Horror Adventures
Fleshcraft Graft (Burrowing Claws)
Gain claws that deals 1d6 slashing damage (1d4 points if Small), burrow speed of 5 feet [Penalty] Attacks with manufactured weapons and skill checks and ability checks involving hands take a -2 penalty
Wondrous Item Hands — — 22500 gp Horror Adventures
Fleshcraft Graft (Camouflage Flesh)
Grants ability to use Stealth in any natural terrain, whether or not there is cover or concealment.
Wondrous Item Body — — 30000 gp Horror Adventures
Fleshcraft Graft (Carapace)
+4 bonus to natural armor bonus [Penalty] -4 armor check penalty
Wondrous Item Body — — 18000 gp Horror Adventures
Fleshcraft Graft (Cerebral Husk)
Once per day, when a saving throw against a mind-affecting effect fails, subject can shunt the effect into the cerebral husk, ignoring that effect, dealing 1d6 points of Constitution damage [Penalty] -2 penalty on Intell
Wondrous Item Headband — — 6000 gp Horror Adventures
Fleshcraft Graft (Claw Gauntlet)
Gain claws that deals 1d8 slashing damage (1d6 points if Small), +4 on grapple combat maneuver checks [Penalty] Can't wield weapons or manipulate objects, -4 penalty when performing precision-based tasks involving hands
Wondrous Item Hands — — 32000 gp Horror Adventures
Fleshcraft Graft (Darksight Eyes)
Gain darkvision with 60 range [Penalty] Gain light blindness
Wondrous Item Eyes — — 6000 gp Horror Adventures
Fleshcraft Graft (Grasping Tendril)
If replacing an arm, can also deal 1d4 damage as a natural attack, if grafted elsewhere, can retrieve objects as a swift action [Penalty] If replacing an arm, attacks with manufactured weapons and skill checks and abilit
Wondrous Item — — — 22500 gp Horror Adventures
Fleshcraft Graft (Poison Fangs)
Gain a bite natural attack that deals 1d4 points of damage (1d3 points if Small), can attempt to use poison three times per day [Penalty] -2 penalty on all Charisma-based skill checks except Intimidate checks
Wondrous Item Head — — 12000 gp Horror Adventures
Fleshcraft Graft (Retractable Spines)
Gain spines as natural weapons that deal 1d6 points of piercing damage (1d4 points if Small), +2 bonus on grapple combat maneuver checks [Penalty] Attacks with manufactured weapons and skill checks and ability checks inv
Wondrous Item Wrists — — 24000 gp Horror Adventures
Fleshcraft Graft (Shark Gills)
Subject can breathe water [Penalty] Subject can no longer breathe air
Wondrous Item Neck — — 9000 gp Horror Adventures
Fleshcraft Graft (Stinging Tail)
Gain a tail attack that deals 1d6 points of piercing damage (1d4 points if Small), can attempt to use poison three times per day [Penalty] -5 feet to its land speed and a -2 penalty on Acrobatics checks
Wondrous Item Belt — — 12000 gp Horror Adventures
Fleshcraft Graft (Wings of Darkness)
Fly speed of 60 feet (average maneuverability), +5 bonus on Fly checks [Penalty] -2 penalty on all Dexterity-based skill checks and ability checks except Fly checks
Wondrous Item Shoulders — — 36000 gp Horror Adventures
Gloves of Feasting Wondrous Item Hands — — 8400 gp Horror Adventures
Greater Talisman (Akoben)
Grants second save against sleep effects; if successful, wearer is deafened immune to sleep for one round.
Wondrous Item Neck — — 4500 gp Horror Adventures
Greater Talisman (Ankh)
When a creature with energy drain hits wearer, he receives a save to negate the energy drain (or second save); if successful, attacker automatically hit by force punch (OA) spell.
Wondrous Item Neck — — 12500 gp Horror Adventures
Greater Talisman (Hamsa)
When wearer fails a save vs a hex, spell or ability with the curse descriptor, or a hag's ability, he can attempt a second save; if successful, the creature that targeted him must save at the same DC or suffer the effect.
Wondrous Item Neck — — 30000 gp Horror Adventures
Greater Talisman (Pentacle)
Glows whenever wearer is targeted by a possesion, charm, or compulsion effect; if a save is allowed and failed, grants second save and grants wearer protection from evil for 5 rounds.
Wondrous Item Neck — — 6000 gp Horror Adventures
Greater Talisman (Scarab)
If wearer fails a save against a swarm's poison or distraction ability, he can attempt a second save; if he successful,wearer becomes immune to the poison and distraction abilities of swarms for 5 rounds.
Wondrous Item Neck — — 6000 gp Horror Adventures
Greater Talisman (Triskelion)
If wearer fails a save against an effect that causes him to become entangled, paralyzed, or slowed, he gets a second save; if he successful at the second saving throw, he gains the benefits of longstrider for 5 rounds.
Wondrous Item Neck — — 6000 gp Horror Adventures
Heavenly Aegis Ring
When wielder takes the total defense action, ring creates magic circle against evil effect centered on him for upto 10 rounds/day; if active and 5 round remain for the day, wielder can use all remaining rounds to cast ho
Ring Ring — — 16000 gp Horror Adventures
Hungering Staff
Staff does not regain charge from Magic Mouth until spell is dismissed or discharged; Beast Shape I only allows forms with bite attacks
Staff — — — 30000 gp Horror Adventures
Kyton Ring
Creates up to 100 feet of rusty chain/day.
Ring Ring — — 1000 gp Horror Adventures
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.