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Items Compendium

Search magic items, treasures, artifacts, and other enchanted gear by slot, source, aura, price, and content status.

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381 items · showing 169–192
Name Type Slot Aura CL Price Source
Gloves of Feasting Wondrous Item Hands 8400 gp Horror Adventures
Gloves of Marking
when wielding a slashing or piercing weapon and using Weapon Finesse, wearer can mark a creature when confirming a critical instead of dealing additional damage; wielder and allies get +2 morale bonus on attack and melee
Wondrous Item Hands 7200 gp Advanced Class Guide
Gloves of Unexpected Violence Wondrous Item Hands 10000 gp Ultimate Intrigue
Gloves of Unexpected Violence (Expert) Wondrous Item Hands 30000 gp Ultimate Intrigue
Gloves of Unfolding Wind Wondrous Item Hands 10000 gp Adventurer's Guide
Glowing Gourd
sheds light as candle; when smashed 40-foot radius area affected by hallow with attached remove fear
Wondrous Item 4250 gp Advanced Class Guide
Golden Eagle Epaulets Wondrous Item Shoulders 4500 gp Adventurer's Guide
Goodberry Bush
Six berries/day, maximum 50 berries available, grows year round.
Wondrous Item 8000 gp Ultimate Wilderness
Goz Mask
see through obscuring vapor or silt, resist wind, breath water 1 hr/day
Wondrous Item Head 8000 gp Adventurer's Guide
Grabbing Vines
One 13 week season determined by date of cultivation.
Wondrous Item 2000 gp Ultimate Wilderness
Greater Talisman (Akoben)
Grants second save against sleep effects; if successful, wearer is deafened immune to sleep for one round.
Wondrous Item Neck 4500 gp Horror Adventures
Greater Talisman (Ankh)
When a creature with energy drain hits wearer, he receives a save to negate the energy drain (or second save); if successful, attacker automatically hit by force punch (OA) spell.
Wondrous Item Neck 12500 gp Horror Adventures
Greater Talisman (Hamsa)
When wearer fails a save vs a hex, spell or ability with the curse descriptor, or a hag's ability, he can attempt a second save; if successful, the creature that targeted him must save at the same DC or suffer the effect.
Wondrous Item Neck 30000 gp Horror Adventures
Greater Talisman (Pentacle)
Glows whenever wearer is targeted by a possesion, charm, or compulsion effect; if a save is allowed and failed, grants second save and grants wearer protection from evil for 5 rounds.
Wondrous Item Neck 6000 gp Horror Adventures
Greater Talisman (Scarab)
If wearer fails a save against a swarm's poison or distraction ability, he can attempt a second save; if he successful,wearer becomes immune to the poison and distraction abilities of swarms for 5 rounds.
Wondrous Item Neck 6000 gp Horror Adventures
Greater Talisman (Triskelion)
If wearer fails a save against an effect that causes him to become entangled, paralyzed, or slowed, he gets a second save; if he successful at the second saving throw, he gains the benefits of longstrider for 5 rounds.
Wondrous Item Neck 6000 gp Horror Adventures
Greathelm of the Mammoth Lord Wondrous Item Head 24700 gp Adventurer's Guide
Greensurge Bomb Wondrous Item 750 gp Ultimate Wilderness
Guiding Scarab
Divination effect 1/week, sacrifice scarab to find location.
Wondrous Item Neck 13000 gp Ultimate Wilderness
Halcyon Bonded Mask Wondrous Item Head 0 gp Adventurer's Guide
Handkerchief of Finding
attune to handkerchief by having it for 1 week; once attuned, can sense direction to handkerchief.
Wondrous Item 15000 gp Advanced Class Guide
Harness of Grabbing Vines Wondrous Item Body 40000 gp Ultimate Wilderness
Harness of Hovering Wondrous Item Body 12000 gp Ultimate Wilderness
Haunted Doll Wondrous Item Occult Adventures
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