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462 items · showing 193–216
Name Type Slot AuraCL Price Source
Greater Talisman (Akoben)
Grants second save against sleep effects; if successful, wearer is deafened immune to sleep for one round.
Wondrous Item Neck 4500 gp Horror Adventures
Greater Talisman (Ankh)
When a creature with energy drain hits wearer, he receives a save to negate the energy drain (or second save); if successful, attacker automatically hit by force punch (OA) spell.
Wondrous Item Neck 12500 gp Horror Adventures
Greater Talisman (Hamsa)
When wearer fails a save vs a hex, spell or ability with the curse descriptor, or a hag's ability, he can attempt a second save; if successful, the creature that targeted him must save at the same DC or suffer the effect.
Wondrous Item Neck 30000 gp Horror Adventures
Greater Talisman (Pentacle)
Glows whenever wearer is targeted by a possesion, charm, or compulsion effect; if a save is allowed and failed, grants second save and grants wearer protection from evil for 5 rounds.
Wondrous Item Neck 6000 gp Horror Adventures
Greater Talisman (Scarab)
If wearer fails a save against a swarm's poison or distraction ability, he can attempt a second save; if he successful,wearer becomes immune to the poison and distraction abilities of swarms for 5 rounds.
Wondrous Item Neck 6000 gp Horror Adventures
Greater Talisman (Triskelion)
If wearer fails a save against an effect that causes him to become entangled, paralyzed, or slowed, he gets a second save; if he successful at the second saving throw, he gains the benefits of longstrider for 5 rounds.
Wondrous Item Neck 6000 gp Horror Adventures
Greathelm of the Mammoth Lord Wondrous Item Head 24700 gp Adventurer's Guide
Greensurge Bomb Wondrous Item 750 gp Ultimate Wilderness
Guiding Scarab
Divination effect 1/week, sacrifice scarab to find location.
Wondrous Item Neck 13000 gp Ultimate Wilderness
Halcyon Bonded Mask Wondrous Item Head 0 gp Adventurer's Guide
Handkerchief of Finding
attune to handkerchief by having it for 1 week; once attuned, can sense direction to handkerchief.
Wondrous Item 15000 gp Advanced Class Guide
Harness of Grabbing Vines Wondrous Item Body 40000 gp Ultimate Wilderness
Harness of Hovering Wondrous Item Body 12000 gp Ultimate Wilderness
Haunted Doll Wondrous Item Occult Adventures
Headband of the Wolf
gain scent to 10 feet as wolf aspect of the hunter's animal focus class feature; if wearer is a hunter, increase wearer's effective hunter level for the wolf aspect by 8
Wondrous Item Headband 5000 gp Advanced Class Guide
Heavenly Aegis Ring
When wielder takes the total defense action, ring creates magic circle against evil effect centered on him for upto 10 rounds/day; if active and 5 round remain for the day, wielder can use all remaining rounds to cast ho
Ring Ring 16000 gp Horror Adventures
Helm of the Fanged Crown Wondrous Item Head 12000 gp Adventurer's Guide
Helm of the Valkyrie
1/day summon giant spectral wolf (as phantom steed, CL 14, but with AC 24 and 100 hp) for up to 24 hours
Wondrous Item Head 16000 gp Advanced Class Guide
Helping Hands Vines
Two 13-week seasons, summer and fall.
Wondrous Item 12000 gp Ultimate Wilderness
Herald Seed Wondrous Item 8000 gp Ultimate Wilderness
Hollow Rod
Three times per day, a kineticist can utilize the hollow rod in conjunction with a blast wild talent or the kinetic healer wild talent to augment that talent's destructive or healing capabilities, treating the wild talen
Rod 121500 gp Occult Adventures
Howling Bracers
1/day crushing despair (DC 16); for every two creatures under effect of wearer's raging song, DC increases by 1 (maximum increase 5)
Wondrous Item Wrists 7000 gp Advanced Class Guide
Hungering Staff
Staff does not regain charge from Magic Mouth until spell is dismissed or discharged; Beast Shape I only allows forms with bite attacks
Staff 30000 gp Horror Adventures
Hunter's Tree Fort
box becomes stable platform hidden in tree: either tree house or blind; can be used for 12 hours in any 24-hour period
Wondrous Item 10000 gp Advanced Class Guide
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