Library / Bestiary

Dragon, Outer, Lunar, Adult

CR 13.00 Dragon CN Huge HD 16
HP
200 (16d12+96)
AC
28, touch 7, flat-footed 28 (–1 Dex, +21 natural, –2 size)
Init
+3
Speed
40 ft., burrow 20 ft., fly 200 ft. (poor)
Fort
+15
Ref
+9
Will
+16
BAB
+16
CMB
+26
CMD
35 (39 vs. trip)
Melee
bite +22 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (2d6+4), tail slap +20 (2d8+12)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
DR
5/magic
SR
24
Defensive Abilities
reflected light
Aura
alien presence (180 ft., DC 23)
str
27
+8
dex
9
-1
con
20
+5
int
20
+5
wis
22
+6
cha
21
+5

bewildering breath

breath weapon (100-ft. line, 12d8 cold, DC 23)

crush

moonsilver

no breath

starflight

Universal Monster Rules

Breath Weapon (100-ft. line, 12d8 cold, DC 23) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
No Breath Ex from Universal Monster Rule
The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.

Special Abilities

Bewildering Breath from text
Crush from text
Moonsilver from text
Reflected Light from text
Starflight from text

Feats, Traits & Items

Arcane Strike from Feat

As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

Dazing Assault from Feat

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.

Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus
Wingover from Feat

Once each round, a creature with this feat can turn up to 180 degrees as a free action without making a Fly skill check. This free turn does not consume any additional movement from the creature.

Bluff +12, Diplomacy +24, Fly +10, Intimidate +24, Knowledge (arcana, geography, history, local, nature) +20, Perception +25, Sense Motive +25, Spellcraft +24, Use Magic Device +24

spell-like abilities:
At will—Dancing Lights, At will—Life Bubble (DC 20), At will—Moonstruck (DC 19)
sorcerer spells known:
3rd (3/day)—Haste (DC 18), 3rd (3/day)—Heroism (DC 18), 2nd (5/day)—Blur (DC 17), 2nd (5/day)—Hypnotic Pattern (DC 17), 2nd (5/day)—Mirror Image, 1st (7/day)—Comprehend Languages, 1st (7/day)—Mage Armor (DC 16), 1st (7/day)—Protection From Evil (DC 16), 1st (7/day)—Shocking Grasp, 1st (7/day)—Vanish (DC 16), At will—Arcane Mark, At will—Detect Magic, At will—Light, At will—Mage Hand, At will—Prestidigitation (DC 15), At will—Read Magic, At will—Resistance (DC 15)
Details
Type
Dragon
Alignment
CN
Size
Huge
Senses
dragon senses, see in darkness; Perception +25
Aura
alien presence (180 ft., DC 23)
Languages
Aklo, Aquan, Auran, Common, Draconic, Ignan
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
25 House/Core 3 Recognized publisher
  • Uses feat: Arcane Strike (Feat) — core content under OGL 1.0a
  • Uses feat: Dazing Assault (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Uses feat: Wingover (Feat) — cites Paizo Inc.
  • Knows spell: Dancing Lights (Spell) — core content under OGL 1.0a
  • Knows spell: Life Bubble (Spell) — core content under OGL 1.0a
  • Knows spell: Moonstruck (Spell) — core content under OGL 1.0a
  • Knows spell: Haste (Spell) — core content under OGL 1.0a
  • Knows spell: Heroism (Spell) — core content under OGL 1.0a
  • Knows spell: Blur (Spell) — core content under OGL 1.0a
  • Knows spell: Hypnotic Pattern (Spell) — core content under OGL 1.0a
  • Knows spell: Mirror Image (Spell) — core content under OGL 1.0a
  • Knows spell: Comprehend Languages (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Armor (Spell) — core content under OGL 1.0a
  • Knows spell: Protection From Evil (Spell) — core content under OGL 1.0a
  • Knows spell: Shocking Grasp (Spell) — core content under OGL 1.0a
  • Knows spell: Vanish (Spell) — core content under OGL 1.0a
  • Knows spell: Arcane Mark (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Light (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.