Library / Bestiary
Dragon, Outer, Void, Young
CR
9.00
Dragon
NE
Large
HD 10
Combat Stats
HP
95 (10d12+30)
AC
22, touch 11, flat-footed 20 (+2 Dex, +11 natural, –1 size)
Init
+2
Speed
40 ft., fly 200 ft. (good)
Fort
+10
Ref
+9
Will
+10
BAB
+10
CMB
+16
CMD
28 (32 vs. trip)
- Melee
- bite +15 (2d6+7 plus obliterate), 2 claws +14 (1d8+5), 2 wings +12 (1d6+2), tail slap +12 (1d8+7)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with bite)
Ability Scores
str
21
+5
dex
14
+2
con
17
+3
int
16
+3
wis
13
+1
cha
16
+3
Special Attacks
Special Qualities
Feats
Special Abilities
Universal Monster Rules
Breath Weapon
(40-ft. cone, 6d8 cold, DC 18)
Su
from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
No Breath
Ex
from Universal Monster Rule
The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.
Special Abilities
Agile
from text
Obliterate
(DC 18)
from text
Starflight
from text
Suffocating Breath
(DC 18)
from text
Feats, Traits & Items
Flyby Attack
from Feat
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Multiattack
from Feat
The creature's secondary attacks with natural weapons take only a –2 penalty.
Weapon Focus
(bite)
from Feat
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Calculated: +1 Attack Bonus
Wingover
from Feat
Once each round, a creature with this feat can turn up to 180 degrees as a free action without making a Fly skill check. This free turn does not consume any additional movement from the creature.
Skills
Acrobatics +12, Bluff +16, Diplomacy +13, Fly +19, Intimidate +16, Knowledge (arcana, planes) +13, Perception +14, Sense Motive +14, Spellcraft +11, Stealth +11, Survival +8
Spells
spell-like abilities:
At will—Ray Of Enfeeblement (DC 14)
sorcerer spells known:
1st (4/day)—Hypnotism (DC 14),
1st (4/day)—Mage Armor (DC 14),
At will—Detect Magic,
At will—Mage Hand,
At will—Message,
At will—Read Magic
Details
- Type
- Dragon
- Alignment
- NE
- Size
- Large
- Senses
- dragon senses, see in darkness; Perception +14
- Languages
- Abyssal, Aklo, Draconic, Infernal
- Source
- Bestiary 4
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.