Library / Bestiary

Dragon, Metallic, Copper, Ancient

CR 17.00 Dragon CG Huge HD 23

This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.

HP
310 (23d12+161)
AC
39, touch 8, flat-footed 39 (+31 natural, -2 size)
Init
+4
Speed
40 ft., fly 200 ft. (poor); climb stone
Fort
+20
Ref
+13
Will
+19
BAB
+23
CMB
+36
CMD
46 (50 vs. trip)
Melee
bite +32 (2d8+16/19-20), 2 claws +32 (2d6+11/19-20), 2 wings +27 (1d8+5), tail slap +27 (2d6+16)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
DR
15/magic
SR
28
Defensive Abilities
uncanny dodge
Aura
frightful presence (300 ft., DC 27), slow
str
33
+11
dex
10
+0
con
25
+7
int
22
+6
wis
23
+6
cha
22
+6

breath weapon (100-ft. line, DC 28, 20d6 acid)

crush

mass laughter

slow breath

trap master

Universal Monster Rules

Breath Weapon (100-ft. line, DC 28, 20d6 acid) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Crush from text
Mass Laughter from text
Slow Breath from text
Trap Master from text
Uncanny Dodge from text

Feats, Traits & Items

Combat Expertise from Feat

You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Greater Trip from Feat

You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.

Calculated: +2 Maneuver Check Bonus
Improved Critical (bite, claw) from Feat

When using the weapon you selected, your threat range is doubled.

Improved Disarm from Feat

You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you.

Calculated: +2 Maneuver Check Bonus

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Improved Trip from Feat

You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.

Calculated: +2 Maneuver Check Bonus

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Quicken Spell from Feat

Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.

A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.

Spell Focus (illusion) from Feat

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Vital Strike from Feat

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Bluff +32, Craft (traps) +42, Diplomacy +32, Fly +18, Knowledge (geography) +32, Knowledge (history) +32, Perception +32, Perform (comedy) +29, Sense Motive +32, Spellcraft +32, Stealth +18, Use Magic Device +32

spell-like abilities:
At will—Grease (DC 17), At will—Hideous Laughter (DC 18), At will—Stone Shape, At will—Transmute Mud To Rock (DC 21), At will—Transmute Rock To Mud (DC 21), At will—Wall Of Stone (DC 21)
spells known:
7th (4/day)—Reverse Gravity, 7th (4/day)—Teleport Object (DC 23), 6th (7/day)—Antimagic Field, 6th (7/day)—Mislead, 6th (7/day)—Programmed Image, 5th (7/day)—Mind Fog (DC 21), 5th (7/day)—Polymorph (DC 21), 5th (7/day)—Sending, 5th (7/day)—Teleport, 4th (7/day)—Confusion (DC 20), 4th (7/day)—Rainbow Pattern (DC 20), 4th (7/day)—Stone Shape, 4th (7/day)—Stoneskin (DC 20), 3rd (7/day)—Dispel Magic, 3rd (7/day)—Haste (DC 19), 3rd (7/day)—Suggestion (DC 19), 3rd (7/day)—Tongues (DC 19), 2nd (7/day)—Glitterdust (DC 18), 2nd (7/day)—Invisibility (DC 18), 2nd (7/day)—Phantom Trap, 2nd (7/day)—Pyrotechnics (DC 18), 2nd (7/day)—See Invisibility, 1st (8/day)—Expeditious Retreat, 1st (8/day)—Magic Aura, 1st (8/day)—Obscuring Mist, 1st (8/day)—Shield, 1st (8/day)—Silent Image (DC 17), At will—Dancing Lights, At will—Detect Magic, At will—Ghost Sound (DC 16), At will—Light, At will—Mage Hand, At will—Message, At will—Open/Close (DC 16), At will—Prestidigitation (DC 16), At will—Read Magic
Details
Type
Dragon
Alignment
CG
Size
Huge
Senses
dragon senses; Perception +32
Aura
frightful presence (300 ft., DC 27), slow
Languages
Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
53 House/Core
  • Uses feat: Combat Expertise (Feat) — core content under OGL 1.0a
  • Uses feat: Greater Trip (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Disarm (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Trip (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Vital Strike (Feat) — core content under OGL 1.0a
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Quicken Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Spell Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Vital Strike (Feat) — core content under OGL 1.0a
  • Knows spell: Grease (Spell) — core content under OGL 1.0a
  • Knows spell: Hideous Laughter (Spell) — core content under OGL 1.0a
  • Knows spell: Stone Shape (Spell) — core content under OGL 1.0a
  • Knows spell: Transmute Mud To Rock (Spell) — core content under OGL 1.0a
  • Knows spell: Transmute Rock To Mud (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Stone (Spell) — core content under OGL 1.0a
  • Knows spell: Reverse Gravity (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport Object (Spell) — core content under OGL 1.0a
  • Knows spell: Antimagic Field (Spell) — core content under OGL 1.0a
  • Knows spell: Mislead (Spell) — core content under OGL 1.0a
  • Knows spell: Programmed Image (Spell) — core content under OGL 1.0a
  • Knows spell: Mind Fog (Spell) — core content under OGL 1.0a
  • Knows spell: Polymorph (Spell) — core content under OGL 1.0a
  • Knows spell: Sending (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport (Spell) — core content under OGL 1.0a
  • Knows spell: Confusion (Spell) — core content under OGL 1.0a
  • Knows spell: Rainbow Pattern (Spell) — core content under OGL 1.0a
  • Knows spell: Stone Shape (Spell) — core content under OGL 1.0a
  • Knows spell: Stoneskin (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Haste (Spell) — core content under OGL 1.0a
  • Knows spell: Suggestion (Spell) — core content under OGL 1.0a
  • Knows spell: Tongues (Spell) — core content under OGL 1.0a
  • Knows spell: Glitterdust (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Phantom Trap (Spell) — core content under OGL 1.0a
  • Knows spell: Pyrotechnics (Spell) — core content under OGL 1.0a
  • Knows spell: See Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Expeditious Retreat (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Aura (Spell) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Silent Image (Spell) — core content under OGL 1.0a
  • Knows spell: Dancing Lights (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Light (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Open/Close (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.