Library / Bestiary

Dragon, Primal, Brine, Young

CR 7.00 Dragon LN Medium HD 8
HP
68 (8d12+16)
AC
20, touch 11, flat-footed 19 (+1 Dex, +9 natural)
Init
+5
Speed
60 ft., fly 150 ft. (average), swim 60 ft.
Fort
+8
Ref
+7
Will
+7
BAB
+8
CMB
+15
CMD
26 (30 vs. trip)
Melee
bite +15 (1d8+10), 2 claws +15 (1d6+7), 2 wings +10 (1d4+3)
str
24
+7
dex
13
+1
con
15
+2
int
15
+2
wis
12
+1
cha
13
+1

breath weapon (60-ft. line, 6d6 acid, DC 16)

Universal Monster Rules

Breath Weapon (60-ft. line, 6d6 acid, DC 16) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Water Breathing Ex from Universal Monster Rule
A creature with this special ability can breathe underwater indefinitely. It can freely use any breath weapon, spells, or other abilities while submerged.

Feats, Traits & Items

Hover from Feat

A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.

If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Skill Focus (swim) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Diplomacy +12, Fly +12, Heal +12, Knowledge (nature) +13, Perception +12, Sense Motive +12, Survival +12, Swim +29

spell-like abilities:
At will—Obscuring Mist, At will—Speak With Animals
spells known:
1st (4/day)—Color Spray (DC 12), 1st (4/day)—Touch Of The Sea (DC 12), At will—Detect Magic, At will—Mage Hand, At will—Open/Close (DC 11), At will—Prestidigitation (DC 11)
Details
Type
Dragon
Alignment
LN
Size
Medium
Senses
dragon senses; Perception +12
Languages
Aquan, Common, Draconic
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
11 House/Core 1 Recognized publisher
  • Uses feat: Hover (Feat) — cites Paizo Inc.
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a
  • Knows spell: Speak With Animals (Spell) — core content under OGL 1.0a
  • Knows spell: Color Spray (Spell) — core content under OGL 1.0a
  • Knows spell: Touch Of The Sea (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Open/Close (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.