Library / Bestiary
Dragon, Imperial, Sea, Young
CR
8.00
Dragon
CG
Large
HD 9
Combat Stats
HP
85 (9d12+27)
AC
21, touch 10, flat-footed 20 (+1 Dex, +11 natural, -1 size)
Init
+5
Speed
40 ft., fly 200 ft. (poor), swim 60 ft.
Fort
+11
Ref
+7
Will
+9
BAB
+9
CMB
+15
CMD
26 (30 vs. trip)
- Melee
- bite +13 (2d6+7), 2 claws +13 (1d8+5), gore +13 (1d8+7), tail slap +11 (1d8+7)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with bite and gore)
Ability Scores
str
21
+5
dex
12
+1
con
17
+3
int
16
+3
wis
17
+3
cha
16
+3
Special Attacks
breath weapon (40-ft. cone, 6d6 fire damage, DC 17)
torrent breath
Special Qualities
Feats
Special Abilities
Universal Monster Rules
Breath Weapon
(40-ft. cone, 6d6 fire damage, DC 17)
Su
from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape
Su
from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.
Water Breathing
Ex
from Universal Monster Rule
A creature with this special ability can breathe underwater indefinitely. It can freely use any breath weapon, spells, or other abilities while submerged.
Special Abilities
Torrent Breath
from text
Feats, Traits & Items
Alertness
from Feat
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Calculated: +2 Perception, +2 Sense Motive
Lunge
from Feat
You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.
Multiattack
from Feat
The creature's secondary attacks with natural weapons take only a –2 penalty.
Skills
Diplomacy +15, Fly +7, Intimidate +15, Knowledge (arcana, nature) +15, Perception +5, Sense Motive +17, Stealth +9, Survival +15, Swim +25
Spells
spell-like abilities:
At will—Create Water
spells known:
1st (4/day)—Color Spray (DC 14),
1st (4/day)—Sleep (DC 14),
At will—Acid Splash,
At will—Mage Hand,
At will—Ray Of Frost,
At will—Resistance (DC 13)
Details
- Type
- Dragon
- Alignment
- CG
- Size
- Large
- Senses
- dragon senses; Perception +5
- Languages
- Aquan, Common, Draconic
- Source
- Bestiary 3
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.