Library / Bestiary

Dragon, Imperial, Sky, Adult

CR 13.00 Dragon LG Huge HD 16
HP
184 (16d12+80)
AC
29, touch 8, flat-footed 29 (+21 natural, -2 size)
Init
+4
Speed
40 ft., fly 200 ft. (good)
Fort
+15
Ref
+12
Will
+17
BAB
+16
CMB
+26
CMD
36 (40 vs. trip)
Melee
bite +22 (2d8+12/19-20), 2 claws +22 (2d6+8), gore +22 (2d6+12), tail slap +20 (2d6+12)
Space
15 ft.
Reach
10 ft. (15 ft. with bite and gore)
DR
5/magic
SR
24
Aura
frightful presence (180 ft., DC 23)
str
27
+8
dex
10
+0
con
21
+5
int
20
+5
wis
21
+5
cha
20
+5

breath weapon (50-ft. cone, 12d8 electricity damage, DC 23)

crush (DC 23, 2d8+12)

borne aloft

change shape

Universal Monster Rules

Breath Weapon (50-ft. cone, 12d8 electricity damage, DC 23) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

Special Abilities

Borne Aloft from text
Crush (DC 23, 2d8+12) from text

Feats, Traits & Items

Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Hover from Feat

A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.

If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

Improved Critical (bite) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Acrobatics +16 (+20 when jumping), Diplomacy +24, Fly +19, Heal +24, Knowledge (arcana, geography, religion) +24, Perception +30, Perform (sing) +21, Sense Motive +24, Spellcraft +24

spell-like abilities:
At will—Detect Evil, At will—Feather Fall (DC 16), At will—Gust Of Wind (DC 17)
spells known:
3rd (5/day)—Blink, 3rd (5/day)—Lightning Bolt (DC 18), 2nd (7/day)—Glitterdust (DC 17), 2nd (7/day)—Invisibility (DC 17), 2nd (7/day)—Resist Energy (DC 17), 1st (8/day)—Endure Elements (DC 16), 1st (8/day)—Expeditious Retreat, 1st (8/day)—Magic Missile, 1st (8/day)—Obscuring Mist, 1st (8/day)—Shocking Grasp, At will—Detect Magic, At will—Disrupt Undead, At will—Mage Hand, At will—Mending (DC 15), At will—Message, At will—Ray Of Frost, At will—Read Magic
Details
Type
Dragon
Alignment
LG
Size
Huge
Senses
cloud sight, dragon senses; Perception +30
Aura
frightful presence (180 ft., DC 23)
Languages
Auran, Celestial, Common, Draconic, Infernal, Sylvan
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
25 House/Core 3 Recognized publisher
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Hover (Feat) — cites Paizo Inc.
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Detect Evil (Spell) — core content under OGL 1.0a
  • Knows spell: Feather Fall (Spell) — core content under OGL 1.0a
  • Knows spell: Gust Of Wind (Spell) — core content under OGL 1.0a
  • Knows spell: Blink (Spell) — core content under OGL 1.0a
  • Knows spell: Lightning Bolt (Spell) — core content under OGL 1.0a
  • Knows spell: Glitterdust (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Resist Energy (Spell) — core content under OGL 1.0a
  • Knows spell: Endure Elements (Spell) — core content under OGL 1.0a
  • Knows spell: Expeditious Retreat (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a
  • Knows spell: Shocking Grasp (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Disrupt Undead (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Mending (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Ray Of Frost (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a

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