Library / Bestiary

Azata, Ghaele

CR 13.00 Outsider CG Medium HD 13
This elegantly armored sentinel stands alert, her eyes radiating divine light and her noble blade crackling with power.

Ghaeles are the most knightly of the azatas, hunting fiends, dragons, and undead with equal vigor. Most appear like idealized humans or elves and are quick to smile—and equally quick to strike against those they perceive as wicked.

HP
136 (13d10+65)
AC
28, touch 16, flat-footed 26 (+4 deflection, +1 Dex, +1 dodge, +12 natural)
Init
+5
Speed
50 ft., fly 150 ft. (perfect)
Fort
+17
Ref
+11
Will
+16
BAB
+13
CMB
+20
CMD
31
Melee
+2 holy greatsword +22/+17/+12 (2d6+12)
Ranged
2 light rays +14 ranged touch (2d12)
DR
10/cold iron and evil
SR
25
Aura
holy aura
str
25
+7
dex
12
+1
con
20
+5
int
16
+3
wis
19
+4
cha
17
+3

Weapons: Martial, Simple

Gaze — In humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele's gaze is immune to that particular ghaele's gaze for 24 hours. This is a mind-affecting fear effect. The save DCs are Charisma-based.

Light Form — A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality—it can make light ray attacks or use spell-like abilities in this form, but can't make physical attacks or cast spells. This ability otherwise functions similarly to a bralani's wind form ability.

Universal Monster Rules

Gaze Su from Universal Monster Rule
A gaze attack takes effect when foes look at the attacking creature's eyes. The attack can have any sort of effect; petrification, death, and charm are common. The typical range is 30 feet. The type of saving throw for a gaze attack is usually a Will or Fortitude save (DC 10 + the 1/2 gazing creature's racial HD + the gazing creature's Cha modifier; the exact DC is given in the creature's text). A successful saving throw negates the effect. A monster's gaze attack is described in abbreviated form in its description. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. Opponents can avoid the need to make the saving throw by not looking at the creature, in one of two ways.

Special Abilities

Light Form from text
A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality—it can make light ray attacks or use spell-like abilities in this form, but can't make physical attacks or cast spells. This ability otherwise functions similarly to a bralani's wind form ability.

Feats, Traits & Items

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Combat Expertise from Feat

You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac
Improved Disarm from Feat

You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you.

Calculated: +2 Maneuver Check Bonus

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Improved Trip from Feat

You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.

Calculated: +2 Maneuver Check Bonus
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref

Diplomacy +19, Escape Artist +17, Fly +25, Handle Animal +19, Knowledge (nature) +16, Knowledge (planes) +19, Perception +20, Sense Motive +20, Stealth +17

spell-like abilities:
Constant—Detect Evil, Constant—Holy Aura (DC 21), Constant—See Invisibility, At will—Aid, At will—Charm Monster, At will—Continual Flame, At will—Cure Light Wounds (DC 14), At will—Dancing Lights, At will—Detect Thoughts (DC 15), At will—Disguise Self, At will—Dispel Magic, At will—Hold Monster, At will—Invisibility, Greater (DC 17), At will—Major Image, At will—Teleport, Greater, 3/day—Globe Of Invulnerability, 1/day—Chain Lightning (DC 19), 1/day—Prismatic Spray (DC 20), 1/day—Wall Of Force
spells prepared:
7th—Holy Word (DC 19), 6th—Banishment (DC 20), 6th—Heal (DC 18), 5th—Flame Strike (DC 17), 5th—Raise Dead (DC 18), 5th—True Seeing (DC 19), 4th—Death Ward (DC 17), 4th—Dismissal (DC 18), 4th—Divine Power, 4th—Restoration (DC 17), 3rd—Cure Serious Wounds (DC 16), 3rd—Searing Light, 2nd—Aid, 2nd—Align Weapon (DC 15), 2nd—Bear's Endurance (DC 15), 2nd—Restoration, Lesser (DC 14), 1st—Bless, 1st—Command (DC 14), 1st—Divine Favor, 1st—Obscuring Mist, 1st—Shield Of Faith (DC 14), At will—Detect Magic, At will—Purify Food And Drink (DC 13), At will—Stabilize (DC 13), At will—Virtue
Details
Type
Outsider
Alignment
CG
Size
Medium
Environment
any (Elysium)
Organization
solitary, pair, or squad (3-6)
Treasure
triple (+2 holy greatsword)
Senses
darkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +20
Aura
holy aura
Languages
Celestial, Draconic, Infernal; truespeech
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
51 House/Core
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Combat Expertise (Feat) — core content under OGL 1.0a
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Disarm (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Trip (Feat) — core content under OGL 1.0a
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Knows spell: Detect Evil (Spell) — core content under OGL 1.0a
  • Knows spell: Holy Aura (Spell) — core content under OGL 1.0a
  • Knows spell: See Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Aid (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Continual Flame (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Light Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Dancing Lights (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Thoughts (Spell) — core content under OGL 1.0a
  • Knows spell: Disguise Self (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Hold Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Major Image (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Globe Of Invulnerability (Spell) — core content under OGL 1.0a
  • Knows spell: Chain Lightning (Spell) — core content under OGL 1.0a
  • Knows spell: Prismatic Spray (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Force (Spell) — core content under OGL 1.0a
  • Knows spell: Holy Word (Spell) — core content under OGL 1.0a
  • Knows spell: Banishment (Spell) — core content under OGL 1.0a
  • Knows spell: Heal (Spell) — core content under OGL 1.0a
  • Knows spell: Flame Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Raise Dead (Spell) — core content under OGL 1.0a
  • Knows spell: True Seeing (Spell) — core content under OGL 1.0a
  • Knows spell: Death Ward (Spell) — core content under OGL 1.0a
  • Knows spell: Dismissal (Spell) — core content under OGL 1.0a
  • Knows spell: Divine Power (Spell) — core content under OGL 1.0a
  • Knows spell: Restoration (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Serious Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Searing Light (Spell) — core content under OGL 1.0a
  • Knows spell: Aid (Spell) — core content under OGL 1.0a
  • Knows spell: Align Weapon (Spell) — core content under OGL 1.0a
  • Knows spell: Bear's Endurance (Spell) — core content under OGL 1.0a
  • Knows spell: Restoration, Lesser (Spell) — core content under OGL 1.0a
  • Knows spell: Bless (Spell) — core content under OGL 1.0a
  • Knows spell: Command (Spell) — core content under OGL 1.0a
  • Knows spell: Divine Favor (Spell) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a
  • Knows spell: Shield Of Faith (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Purify Food And Drink (Spell) — core content under OGL 1.0a
  • Knows spell: Stabilize (Spell) — core content under OGL 1.0a
  • Knows spell: Virtue (Spell) — core content under OGL 1.0a
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