Library / Bestiary

Dragon, Chromatic, Blue, Ancient

CR 18.00 Dragon LE Gargantuan HD 24

Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.

HP
324 (24d12+168)
AC
37, touch 5, flat-footed 37 (-1 Dex, +32 natural, -4 size)
Init
+3
Speed
40 ft., burrow 20 ft., fly 250 ft. (clumsy)
Fort
+21
Ref
+13
Will
+19
BAB
+24
CMB
+40
CMD
49 (53 vs. trip)
Melee
bite +33 (4d6+18/19-20), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
DR
15/magic
SR
29
Aura
electricity (10 ft., 2d6 electricity), frightful presence (300 ft., DC 27)
str
35
+12
dex
8
-1
con
25
+7
int
20
+5
wis
21
+5
cha
20
+5

breath weapon (120-ft. line, DC 29, 20d8 electricity)

crush

desert thirst (DC 27)

mirage

storm breath (DC 29, 20d8 electricity)

tail sweep

sound imitation

Universal Monster Rules

Breath Weapon (120-ft. line, DC 29, 20d8 electricity) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Crush from text
Desert Thirst (DC 27) from text
Mirage from text
Sound Imitation from text
Storm Breath (DC 29, 20d8 electricity) from text
Tail Sweep from text

Feats, Traits & Items

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Dazzling Display from Feat

While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

Deadly Stroke from Feat

As a standard action, make a single attack with the weapon for which you have Greater Weapon Focus against a stunned or flat-footed opponent. If you hit, you deal double the normal damage and the target takes 1 point of Constitution bleed (see Conditions). The additional damage and bleed is not multiplied on a critical hit.

Extend Spell from Feat

An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell's actual level.

Hover from Feat

A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.

If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

Improved Critical (bite) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Quicken Spell from Feat

Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.

A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.

Shatter Defenses from Feat

Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.

Silent Spell from Feat

A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.

Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Bluff +32, Fly +10, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Knowledge (local) +32, Knowledge (geography) +32, Perception +32, Spellcraft +32, Stealth +14, Survival +32

spell-like abilities:
At will—Ghost Sound (DC 15), At will—Hallucinatory Terrain (DC 19), At will—Minor Image, At will—Veil (DC 21), At will—Ventriloquism (DC 16)
spells known:
6th (4/day)—Forceful Hand, 6th (4/day)—Mislead, 5th (7/day)—Dream, 5th (7/day)—Persistent Image, 5th (7/day)—Hold Monster, 4th (7/day)—Dimension Door, 4th (7/day)—Enervation, 4th (7/day)—Fire Shield, 4th (7/day)—Stoneskin (DC 19), 3rd (7/day)—Dispel Magic, 3rd (7/day)—Displacement (DC 18), 3rd (7/day)—Haste (DC 18), 3rd (7/day)—Vampiric Touch, 2nd (7/day)—Darkness, 2nd (7/day)—False Life, 2nd (7/day)—Invisibility (DC 17), 2nd (7/day)—Resist Energy (DC 17), 2nd (7/day)—Shatter (DC 17), 1st (7/day)—Alarm, 1st (7/day)—Mage Armor (DC 16), 1st (7/day)—Shield, 1st (7/day)—True Strike, 1st (7/day)—Unseen Servant, At will—Arcane Mark, At will—Bleed (DC 15), At will—Detect Magic, At will—Light, At will—Mage Hand, At will—Mending (DC 15), At will—Message, At will—Read Magic, At will—Resistance (DC 15)
Details
Type
Dragon
Alignment
LE
Size
Gargantuan
Senses
dragon senses; Perception +32
Aura
electricity (10 ft., 2d6 electricity), frightful presence (300 ft., DC 27)
Languages
Auran, Common, Draconic, Giant, Ignan, Infernal
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
47 House/Core 2 Recognized publisher
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Dazzling Display (Feat) — core content under OGL 1.0a
  • Uses feat: Deadly Stroke (Feat) — core content under OGL 1.0a
  • Uses feat: Extend Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Hover (Feat) — cites Paizo Inc.
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Quicken Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Silent Spell (Feat) — core content under OGL 1.0a
  • Uses feat: Shatter Defenses (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Hallucinatory Terrain (Spell) — core content under OGL 1.0a
  • Knows spell: Minor Image (Spell) — core content under OGL 1.0a
  • Knows spell: Veil (Spell) — core content under OGL 1.0a
  • Knows spell: Ventriloquism (Spell) — core content under OGL 1.0a
  • Knows spell: Forceful Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Mislead (Spell) — core content under OGL 1.0a
  • Knows spell: Dream (Spell) — core content under OGL 1.0a
  • Knows spell: Persistent Image (Spell) — core content under OGL 1.0a
  • Knows spell: Hold Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Dimension Door (Spell) — core content under OGL 1.0a
  • Knows spell: Enervation (Spell) — core content under OGL 1.0a
  • Knows spell: Fire Shield (Spell) — core content under OGL 1.0a
  • Knows spell: Stoneskin (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Displacement (Spell) — core content under OGL 1.0a
  • Knows spell: Haste (Spell) — core content under OGL 1.0a
  • Knows spell: Vampiric Touch (Spell) — core content under OGL 1.0a
  • Knows spell: Darkness (Spell) — core content under OGL 1.0a
  • Knows spell: False Life (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Resist Energy (Spell) — core content under OGL 1.0a
  • Knows spell: Shatter (Spell) — core content under OGL 1.0a
  • Knows spell: Alarm (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Armor (Spell) — core content under OGL 1.0a
  • Knows spell: Shield (Spell) — core content under OGL 1.0a
  • Knows spell: True Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Unseen Servant (Spell) — core content under OGL 1.0a
  • Knows spell: Arcane Mark (Spell) — core content under OGL 1.0a
  • Knows spell: Bleed (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Light (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Mending (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a

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