Library / Bestiary

Dragon, Chromatic, Blue, Ancient

CR 18.00 Dragon LE Gargantuan

Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.

STR
35
DEX
8
CON
25
INT
20
WIS
21
CHA
20
HP
324 (24d12+168)
AC
37, touch 5, flat-footed 37 (-1 Dex, +32 natural, -4 size)
Speed
40 ft., burrow 20 ft., fly 250 ft. (clumsy)
Init
+3
Melee
bite +33 (4d6+18/19-20), 2 claws +32 (2d8+12), 2 wings +30 (2d6+6), tail slap +30 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite)
BAB
+24
CMB
+40
CMD
49 (53 vs. trip)
Fort
+21
Ref
+13
Will
+19
DR
15/magic
SR
29

breath weapon (120-ft. line, DC 29, 20d8 electricity)

crush

desert thirst (DC 27)

mirage

storm breath (DC 29, 20d8 electricity)

tail sweep

sound imitation

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Dazzling Display from Feat

<p class="stat-block-1"> While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display. </p>

Deadly Stroke from Feat

<p class="stat-block-1"> As a standard action, make a single attack with the weapon for which you have Greater Weapon Focus against a stunned or flat-footed opponent. If you hit, you deal double the normal damage and the target takes 1 point of Constitution bleed (see Conditions). The additional damage and bleed is not multiplied on a critical hit.</p>

Extend Spell from Feat

<p class="stat-block-1"> An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell's actual level.</p>

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Quicken Spell from Feat

<p class="stat-block-1"> Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.</p><p class="stat-block-2">A quickened spell uses up a spell slot four levels higher than the spell's actual level. Casting a quickened spell doesn't provoke an attack of opportunity.</p>

Silent Spell from Feat

<p class="stat-block-1"> A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.</p>

Shatter Defenses from Feat

<p class="stat-block-1"> Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Bluff +32, Fly +10, Intimidate +32, Knowledge (arcana) +32, Knowledge (history) +32, Knowledge (local) +32, Knowledge (geography) +32, Perception +32, Spellcraft +32, Stealth +14, Survival +32

spell-like abilities:
At will—Ghost Sound, At will—Hallucinatory Terrain, At will—Minor Image, At will—Veil, At will—Ventriloquism
spells known:
6th (4/day)—Forceful Hand, 6th (4/day)—Mislead, 5th (7/day)—Dream, 5th (7/day)—Persistent Image, 5th (7/day)—Hold Monster, 4th (7/day)—Dimension Door, 4th (7/day)—Enervation, 4th (7/day)—Fire Shield, 4th (7/day)—Stoneskin, 3rd (7/day)—Dispel Magic, 3rd (7/day)—Displacement, 3rd (7/day)—Haste, 3rd (7/day)—Vampiric Touch, 2nd (7/day)—Darkness, 2nd (7/day)—False Life, 2nd (7/day)—Invisibility, 2nd (7/day)—Resist Energy, 2nd (7/day)—Shatter, 1st (7/day)—Alarm, 1st (7/day)—Mage Armor, 1st (7/day)—Shield, 1st (7/day)—True Strike, 1st (7/day)—Unseen Servant, At will—Arcane Mark, At will—Bleed, At will—Detect Magic, At will—Light, At will—Mage Hand, At will—Mending, At will—Message, At will—Read Magic, At will—Resistance
Details
Type
Dragon
Alignment
LE
Size
Gargantuan
Senses
dragon senses; Perception +32
Languages
Auran, Common, Draconic, Giant, Ignan, Infernal
Source
Bestiary
Source

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Sources Used in This Record
47 House/Core

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