Library / Bestiary

Dragon, Imperial, Sky, Ancient

CR 18.00 Dragon LG Gargantuan HD 24

Benevolent and noble, sky dragons, or tienlungs, are fearsome champions of good and protectors of those in need. They are often sought out for their wise council, which they grant only to the deserving and true.

HP
348 (24d12+192)
AC
38, touch 5, flat-footed 38 (-1 Dex, +33 natural, -4 size)
Init
+3
Speed
40 ft., fly 250 ft. (perfect)
Fort
+21
Ref
+15
Will
+23
BAB
+24
CMB
+40
CMD
49 (53 vs. trip)
Melee
bite +33 (4d6+18/19-20), 2 claws +32 (2d8+12), gore +32 (2d8+18), tail slap +30 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite and gore)
DR
15/magic
SR
29
str
35
+12
dex
8
-1
con
25
+7
int
24
+7
wis
25
+7
cha
24
+7

breath weapon (60-ft. cone, 20d8 electricity, DC 29) crush (DC 29; 4d6+18)

grounding breath

primal lightning

tail sweep (DC 29; 2d6+18)

borne aloft

change shape

Universal Monster Rules

Breath Weapon ((60-ft. cone, 20d8 electricity, DC 29) crush (DC 29; 4d6+18)) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

Special Abilities

Borne Aloft from text
Grounding Breath from text
Primal Lightning from text
Tail Sweep (DC 29; 2d6+18) from text

Feats, Traits & Items

Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

Hover from Feat

A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.

If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

Improved Critical (bite) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Lunge from Feat

You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.

Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus
Vital Strike from Feat

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Acrobatics +22 (+26 when jumping), Appraise +33, Diplomacy +33, Fly +27, Heal +33, Knowledge (arcana) +33, Knowledge (geography) +33, Knowledge (planes) +33, Knowledge (religion) +33, Perception +39, Perform (sing) +30, Sense Motive +33, Spellcraft +33, Use Magic Device +23

spell-like abilities:
At will—Call Lightning Storm, At will—Control Winds (DC 22), At will—Detect Evil, At will—Feather Fall (DC 18), At will—Gust Of Wind (DC 19)
spells known:
7th (5/day)—Forcecage (DC 24), 7th (5/day)—Hold Person, Mass (DC 24), 6th (7/day)—Acid Fog, 6th (7/day)—Chain Lightning (DC 23), 6th (7/day)—Legend Lore, 5th (7/day)—Break Enchantment (DC 22), 5th (7/day)—Cloudkill (DC 22), 5th (7/day)—Dream, 5th (7/day)—Teleport, 4th (7/day)—Dimension Door, 4th (7/day)—Invisibility, Greater (DC 21), 4th (7/day)—Ice Storm, 4th (7/day)—Rainbow Pattern (DC 21), 3rd (8/day)—Blink, 3rd (8/day)—Lightning Bolt (DC 20), 3rd (8/day)—Sleet Storm, 3rd (8/day)—Wind Wall, 2nd (8/day)—Daze Monster, 2nd (8/day)—Fog Cloud, 2nd (8/day)—Glitterdust (DC 19), 2nd (8/day)—Invisibility (DC 19), 2nd (8/day)—Resist Energy (DC 19), 1st (8/day)—Endure Elements (DC 18), 1st (8/day)—Expeditious Retreat, 1st (8/day)—Magic Missile, 1st (8/day)—Obscuring Mist, 1st (8/day)—Shocking Grasp, At will—Dancing Lights, At will—Daze (DC 17), At will—Detect Magic, At will—Disrupt Undead, At will—Mage Hand, At will—Mending (DC 17), At will—Message, At will—Ray Of Frost, At will—Read Magic
Details
Type
Dragon
Alignment
LG
Size
Gargantuan
Senses
cloudsight, dragon senses; Perception +39
Languages
Auran, Celestial, Common, Draconic, Elven, Gnome, Infernal, Sylvan
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
50 House/Core 3 Recognized publisher
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Hover (Feat) — cites Paizo Inc.
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Lunge (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Uses feat: Vital Strike (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Call Lightning Storm (Spell) — core content under OGL 1.0a
  • Knows spell: Control Winds (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Evil (Spell) — core content under OGL 1.0a
  • Knows spell: Feather Fall (Spell) — core content under OGL 1.0a
  • Knows spell: Gust Of Wind (Spell) — core content under OGL 1.0a
  • Knows spell: Forcecage (Spell) — core content under OGL 1.0a
  • Knows spell: Hold Person, Mass (Spell) — core content under OGL 1.0a
  • Knows spell: Acid Fog (Spell) — core content under OGL 1.0a
  • Knows spell: Chain Lightning (Spell) — core content under OGL 1.0a
  • Knows spell: Legend Lore (Spell) — core content under OGL 1.0a
  • Knows spell: Break Enchantment (Spell) — core content under OGL 1.0a
  • Knows spell: Cloudkill (Spell) — core content under OGL 1.0a
  • Knows spell: Dream (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport (Spell) — core content under OGL 1.0a
  • Knows spell: Dimension Door (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Ice Storm (Spell) — core content under OGL 1.0a
  • Knows spell: Rainbow Pattern (Spell) — core content under OGL 1.0a
  • Knows spell: Blink (Spell) — core content under OGL 1.0a
  • Knows spell: Lightning Bolt (Spell) — core content under OGL 1.0a
  • Knows spell: Sleet Storm (Spell) — core content under OGL 1.0a
  • Knows spell: Wind Wall (Spell) — core content under OGL 1.0a
  • Knows spell: Daze Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Fog Cloud (Spell) — core content under OGL 1.0a
  • Knows spell: Glitterdust (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Resist Energy (Spell) — core content under OGL 1.0a
  • Knows spell: Endure Elements (Spell) — core content under OGL 1.0a
  • Knows spell: Expeditious Retreat (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a
  • Knows spell: Shocking Grasp (Spell) — core content under OGL 1.0a
  • Knows spell: Dancing Lights (Spell) — core content under OGL 1.0a
  • Knows spell: Daze (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Disrupt Undead (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Mending (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Ray Of Frost (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a

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