Library / Bestiary

Dragon, Imperial, Sky, Ancient

CR 18.00 Dragon LG Gargantuan

Benevolent and noble, sky dragons, or tienlungs, are fearsome champions of good and protectors of those in need. They are often sought out for their wise council, which they grant only to the deserving and true.

STR
35
DEX
8
CON
25
INT
24
WIS
25
CHA
24
HP
348 (24d12+192)
AC
38, touch 5, flat-footed 38 (-1 Dex, +33 natural, -4 size)
Speed
40 ft., fly 250 ft. (perfect)
Init
+3
Melee
bite +33 (4d6+18/19-20), 2 claws +32 (2d8+12), gore +32 (2d8+18), tail slap +30 (2d8+18)
Space
20 ft.
Reach
15 ft. (20 ft. with bite and gore)
BAB
+24
CMB
+40
CMD
49 (53 vs. trip)
Fort
+21
Ref
+15
Will
+23
DR
15/magic
SR
29

breath weapon (60-ft. cone, 20d8 electricity, DC 29) crush (DC 29; 4d6+18)

grounding breath

primal lightning

tail sweep (DC 29; 2d6+18)

borne aloft

change shape

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Lunge from Feat

<p class="stat-block-1"> You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a &ndash;2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Vital Strike from Feat

<p class="stat-block-1"> When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as <i>flaming</i>), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +22 (+26 when jumping), Appraise +33, Diplomacy +33, Fly +27, Heal +33, Knowledge (arcana) +33, Knowledge (geography) +33, Knowledge (planes) +33, Knowledge (religion) +33, Perception +39, Perform (sing) +30, Sense Motive +33, Spellcraft +33, Use Magic Device +23

spell-like abilities:
At will—Call Lightning Storm, At will—Control Winds, At will—Detect Evil, At will—Feather Fall, At will—Gust Of Wind
spells known:
7th (5/day)—Forcecage, 7th (5/day)—Hold Person, Mass, 6th (7/day)—Acid Fog, 6th (7/day)—Chain Lightning, 6th (7/day)—Legend Lore, 5th (7/day)—Break Enchantment, 5th (7/day)—Cloudkill, 5th (7/day)—Dream, 5th (7/day)—Teleport, 4th (7/day)—Dimension Door, 4th (7/day)—Invisibility, Greater, 4th (7/day)—Ice Storm, 4th (7/day)—Rainbow Pattern, 3rd (8/day)—Blink, 3rd (8/day)—Lightning Bolt, 3rd (8/day)—Sleet Storm, 3rd (8/day)—Wind Wall, 2nd (8/day)—Daze Monster, 2nd (8/day)—Fog Cloud, 2nd (8/day)—Glitterdust, 2nd (8/day)—Invisibility, 2nd (8/day)—Resist Energy, 1st (8/day)—Endure Elements, 1st (8/day)—Expeditious Retreat, 1st (8/day)—Magic Missile, 1st (8/day)—Obscuring Mist, 1st (8/day)—Shocking Grasp, At will—Dancing Lights, At will—Daze, At will—Detect Magic, At will—Disrupt Undead, At will—Mage Hand, At will—Mending, At will—Message, At will—Ray Of Frost, At will—Read Magic
Details
Type
Dragon
Alignment
LG
Size
Gargantuan
Senses
cloudsight, dragon senses; Perception +39
Languages
Auran, Celestial, Common, Draconic, Elven, Gnome, Infernal, Sylvan
Source
Bestiary 3
Sources Used in This Record
50 House/Core
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lunge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Toughness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Vital Strike (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Call Lightning Storm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Control Winds (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Evil (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Feather Fall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Gust Of Wind (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Forcecage (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hold Person, Mass (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Acid Fog (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Chain Lightning (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Legend Lore (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Break Enchantment (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cloudkill (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dream (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Teleport (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dimension Door (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility, Greater (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ice Storm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Rainbow Pattern (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Blink (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Lightning Bolt (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Sleet Storm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Wind Wall (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Daze Monster (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Fog Cloud (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Glitterdust (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Resist Energy (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Endure Elements (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Expeditious Retreat (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Magic Missile (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Obscuring Mist (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shocking Grasp (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dancing Lights (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Daze (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Disrupt Undead (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mending (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Message (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ray Of Frost (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
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