Dragon, Outer, Solar, Adult
- HP
- 212 (17d12+102)
- AC
- 28, touch 9, flat-footed 27 (+1 Dex, +19 natural, –2 size)
- Speed
- 50 ft., fly 200 ft. (poor)
- Init
- +5
- Melee
- bite +24 (2d8+13), 2 claws +24 (2d6+9), tail slap +22 (2d6+13), 2 wings +22 (1d8+4)
- Space
- 15 ft.
- Reach
- 10 ft. (15 ft. with bite)
- BAB
- +17
- CMB
- +28
- CMD
- 39 (43 vs. trip)
- Fort
- +15
- Ref
- +13
- Will
- +15
- DR
- 5/magic
- SR
- 24
breath weapon (100-ft. line, 12d10 fire, DC 23)
channel life (8/day)
crush
primal fire
starflight
Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Quick Channel, Selective Channeling, Silent Spell, Toughness
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You may channel energy as a move action by spending 2 daily uses of that ability.</p>
<p class="stat-block-1"> When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.</p>
<p class="stat-block-1"> A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.</p>
<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>
Diplomacy +25, Fly +13, Heal +21, Knowledge (arcana, history, nature, planes, religion) +24, Linguistics +9, Perception +23, Sense Motive +23
- Type
- Dragon
- Alignment
- LN
- Size
- Huge
- Senses
- dragon senses, see in darkness; Perception +23
- Languages
- Auran, Celestial, Common, Draconic, Ignan, Sylvan, Terran
- Source
- Bestiary 4
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Quick Channel (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Selective Channeling (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Silent Spell (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Toughness (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Cup Of Dust (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Searing Light (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dispel Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Tongues (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Invisibility (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resist Energy (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Scorching Ray (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Charm Person (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Color Spray (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Armor (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Magic Missile (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Shield (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Bleed (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Poison (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Flare (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Light (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Prestidigitation (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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