Library / Bestiary

Dragon, Outer, Solar, Young

CR 9.00 Dragon LN Large
STR
22
DEX
15
CON
16
INT
15
WIS
12
CHA
17
HP
115 (11d12+44)
AC
21, touch 11, flat-footed 19 (+2 Dex, +10 natural, –1 size)
Speed
50 ft., fly 200 ft. (poor)
Init
+6
Melee
bite +16 (1d8+9), 2 claws +16 (1d6+6), 2 wings +14 (1d6+3)
Space
10 ft.
Reach
5 ft. (10 ft. with bite)
BAB
+11
CMB
+18
CMD
30 (34 vs. trip)
Fort
+10
Ref
+11
Will
+10

breath weapon (80-ft. line, 6d10 fire, DC 18)

channel life (6/day)

primal fire

no breath

starflight

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Lightning Reflexes from Feat

<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>

Quick Channel from Feat

<p class="stat-block-1"> You may channel energy as a move action by spending 2 daily uses of that ability.</p>

Toughness from Feat

<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>

Diplomacy +17, Fly +10, Knowledge (arcana, history, nature, planes) +16, Perception +15, Sense Motive +15

spell-like abilities:
At will—Detect Magic
sorcerer spells known:
1st (4/day)—Color Spray, 1st (4/day)—Mage Armor, At will—Bleed, At will—Detect Poison, At will—Flare, At will—Read Magic
Details
Type
Dragon
Alignment
LN
Size
Large
Senses
dragon senses, see in darkness; Perception +15
Languages
Celestial, Common, Draconic
Source
Bestiary 4
Sources Used in This Record
12 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lightning Reflexes (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Quick Channel (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Toughness (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Color Spray (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Armor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Bleed (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Poison (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Flare (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.