Library / Bestiary

Dragon, Outer, Void, Adult

CR 13.00 Dragon NE Huge
STR
27
DEX
12
CON
21
INT
20
WIS
17
CHA
20
HP
184 (16d12+80)
AC
29, touch 9, flat-footed 28 (+1 Dex, +20 natural, –2 size)
Speed
40 ft., fly 200 ft. (good)
Init
+5
Melee
bite +23 (2d8+12/19–20 plus obliterate), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
BAB
+16
CMB
+26
CMD
37 (41 vs. trip)
Fort
+15
Ref
+11
Will
+15
DR
5/magic
SR
24

breath weapon (50-ft. cone, 12d8 cold, DC 23)

crush

obliterate (DC 23)

suffocating breath (DC 23)

void gaze (DC 23)

agile

no breath

starflight

Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Iron Will, Multiattack, Weapon Focus (bite), Wingover

Improved Critical from Feat

<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Acrobatics +17, Bluff +24, Diplomacy +18, Fly +20, Intimidate +22, Knowledge (arcana, planes) +24, Perception +22, Sense Motive +22, Spellcraft +20, Stealth +12, Survival +14, Use Magic Device +16

spell-like abilities:
At will—Blur, At will—Ray Of Enfeeblement, At will—Ray Of Exhaustion
sorcerer spells known:
3rd (5/day)—Dispel Magic, 3rd (5/day)—Lightning Bolt, 2nd (7/day)—Invisibility, 2nd (7/day)—Resist Energy, 2nd (7/day)—Touch Of Idiocy, 1st (8/day)—Alarm, 1st (8/day)—Cause Fear, 1st (8/day)—Hypnotism, 1st (8/day)—Mage Armor, 1st (8/day)—Obscuring Mist, At will—Detect Magic, At will—Mage Hand, At will—Read Magic
Details
Type
Dragon
Alignment
NE
Size
Huge
Senses
dragon senses, see in darkness; Perception +22
Languages
Abyssal, Aklo, Celestial, Draconic, Ignan, Infernal
Source
Bestiary 4
Sources Used in This Record
20 House/Core
  • Uses feat: Improved Critical (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Blur (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ray Of Enfeeblement (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Ray Of Exhaustion (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Dispel Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Lightning Bolt (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Invisibility (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Resist Energy (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Touch Of Idiocy (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Alarm (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Cause Fear (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Hypnotism (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Armor (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Obscuring Mist (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Detect Magic (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Mage Hand (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Read Magic (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.