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Formian Taskmaster

CR 7.00 Monstrous Humanoid LN Medium HD 10
This centaurlike creature is equipped with an ant's mandibles and antennae.

Formian taskmasters are merchants, traders, diplomats, and spies, and particularly talented taskmasters may even advise the queen. Taskmasters can often be found outside the hive engaging in commerce or routine diplomatic missions. While traveling, a taskmaster is usually accompanied by 3-5 workers and at least 5 warriors.

When dealing with other creatures, formians recognize that their telepathy can be off-putting and use normal speech, although their mandibles are not well suited for the task and their voices are often hoarse and difficult to understand.

Like myrmarchs, taskmasters are highly competitive and take great pride in their successes. Notable accomplishments are carved into their carapaces and highlighted with the use of bright inks, precious metals, or gems. Formian society is largely free of the crime that is common in other humanoid societies, but formians do have occasional duels within a caste. Two taskmasters might have a duel over promotions, a trade route, or an insult. These duels are rarely lethal for fear of weakening the hive, and taskmasters who are too aggressive attract the wrong kind of attention from the myrmarchs. Dueling victories are often recorded on taskmasters' carapaces alongside their other major accomplishments.

HP
85 (10d10+30)
AC
20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
Init
+2 (+6 with hive mind)
Speed
40 ft.
Fort
+6
Ref
+9
Will
+10
BAB
+10
CMB
+13
CMD
26 (30 vs. trip)
Melee
sting +13 (1d4+3 plus poison), 2 claws +13 (1d4+3)
Ranged
dart +12/+7 (1d4+3)
str
17
+3
dex
14
+2
con
16
+3
int
13
+1
wis
16
+3
cha
19
+4

Weapons: Simple

Poison — Sting—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d4 Dexterity; cure 2 consecutive saves.

formian traits

Mental Motivator — A formian taskmaster can inspire competence or inspire courage as a 7th-level bard (typically 20 rounds/day). The taskmaster's performance is purely mental and only affects formians from its own hive within telepathic range.

Universal Monster Rules

Poison (sting) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Special Abilities

Formian Traits from text
Mental Motivator from text
A formian taskmaster can inspire competence or inspire courage as a 7th-level bard (typically 20 rounds/day). The taskmaster's performance is purely mental and only affects formians from its own hive within telepathic range.

Feats, Traits & Items

Combat Casting from Feat

You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Situational: to cast a spell or use a spell-like ability defensively or while grappled: +4 untyped concentration
Point-Blank Shot from Feat

You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Situational: within 30 feet: +1 untyped attack rolls, +1 untyped damage
Quick Draw from Feat

You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.

A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).

Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.

Rapid Shot from Feat

When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

Spell Focus (enchantment) from Feat

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Appraise +6, Bluff +9, Climb +11, Craft (armor) +9, Diplomacy +14, Perception +16 (+20 with hive mind), Sense Motive +8, Spellcraft +6

spell-like abilities:
3/day—Detect Thoughts (DC 16), 3/day—Sending
bard spells known:
3rd (2/day)—Confusion (DC 18), 3rd (2/day)—Good Hope (DC 17), 2nd (4/day)—Heroism (DC 17), 2nd (4/day)—Invisibility (DC 16), 2nd (4/day)—Sound Burst (DC 16), 2nd (4/day)—Suggestion (DC 17), 1st (5/day)—Charm Person (DC 15), 1st (5/day)—Comprehend Languages, 1st (5/day)—Cure Light Wounds (DC 15), 1st (5/day)—Hideous Laughter (DC 16), 1st (5/day)—Silent Image (DC 15), At will—Dancing Lights, At will—Daze (DC 14), At will—Detect Magic, At will—Mending (DC 14), At will—Message, At will—Prestidigitation (DC 14)
Details
Type
Monstrous Humanoid
Alignment
LN
Size
Medium
Environment
warm or temperate land or underground
Organization
solitary, work crew (1 plus 6–12 workers), band (1 plus 3–15 workers and 5–8 warriors), embassy (2–6)
Treasure
standard (10 darts, other treasure)
Senses
blindsight 30 ft., darkvision 60 ft., hive mind; Perception +16 (+20 with hive mind)
Languages
Common; telepathy 120 ft.
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
24 House/Core
  • Uses feat: Combat Casting (Feat) — core content under OGL 1.0a
  • Uses feat: Point-Blank Shot (Feat) — core content under OGL 1.0a
  • Uses feat: Quick Draw (Feat) — core content under OGL 1.0a
  • Uses feat: Rapid Shot (Feat) — core content under OGL 1.0a
  • Uses feat: Spell Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Detect Thoughts (Spell) — core content under OGL 1.0a
  • Knows spell: Sending (Spell) — core content under OGL 1.0a
  • Knows spell: Confusion (Spell) — core content under OGL 1.0a
  • Knows spell: Good Hope (Spell) — core content under OGL 1.0a
  • Knows spell: Heroism (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Sound Burst (Spell) — core content under OGL 1.0a
  • Knows spell: Suggestion (Spell) — core content under OGL 1.0a
  • Knows spell: Charm Person (Spell) — core content under OGL 1.0a
  • Knows spell: Comprehend Languages (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Light Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Hideous Laughter (Spell) — core content under OGL 1.0a
  • Knows spell: Silent Image (Spell) — core content under OGL 1.0a
  • Knows spell: Dancing Lights (Spell) — core content under OGL 1.0a
  • Knows spell: Daze (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Mending (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Prestidigitation (Spell) — core content under OGL 1.0a
View references and cross-links for Formian Taskmaster

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