Samsaran
Samsarans are a race of humanoids whose spirits naturally reincarnate into another samsaran upon death. They have dark hair, pale bluish skin, and eyes with no visible pupil or iris. A samsaran's blood is clear like water.
Each samsaran is born with the knowledge that it has lived before, and shall continue onward after death through the cycle of reincarnation. When a samsaran dies, its body fades from sight, and another samsaran child appears somewhere and matures at the normal rate. Samsarans can reproduce with humans and produce true human offspring.
Typical samsarans pursue simple, ascetic lives apart from mainstream society. They live in small isolated farming communities as individuals or couples, with older samsarans adopting newly manifested children. Some work as consultants, mediators, prophets, or seers.
Samsarans are defined by class levels—they do not have racial Hit Dice. Samsarans have the following racial traits.
- HP
- 11 (1d8+3)
- AC
- 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
- Speed
- 30 ft.
- Init
- +2
- Melee
- spear –1 (1d6–1)
- Ranged
- sling +2 (1d4–1)
- BAB
- +0
- CMB
- –1
- CMD
- 11
- Fort
- +0
- Ref
- +2
- Will
- +4; +2 vs. death effects, negative energy effects, negative levels
- Racial Modifiers
- +2 Disable Device, +2 Perception
Weapons: Simple
Lifebound —
Samsarans gain a +2 racial bonus on saving throws against death effects, negative energy effects, saves to remove negative levels, and Con checks to stabilize.
oracle's curse (haunted)
revelations (think on it)
Shards of the Past —
A samsaran gains a +2 bonus on any two skills and these become class skills.
<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>
Diplomacy +6, Disable Device +7, Heal +6, Knowledge (religion) +5, Perception +8, Spellcraft +5
- Type
- Humanoid
- Alignment
- N
- Size
- Medium
- Environment
- any land
- Organization
- solitary or clan (3–12)
- Treasure
- NPC gear (studded leather, spear, sling with 10 bullets, thieves' tools, other treasure)
- Senses
- low-light vision; Perception +8
- Languages
- Celestial, Common, Draconic, Samsaran
- Source
- Bestiary 4
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Uses feat: Toughness (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Comprehend Languages (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Deathwatch (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Stabilize (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Command (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cure Light Wounds (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Sanctuary (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ghost Sound (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Guidance (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Light (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resistance (Spell)House/Core — covered by the site's Section 15.
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