Library / Spells / Alchemist Spells

Alchemist Spells

An alchemist creates extracts that produce magical effects drawn from the alchemist formula list. Learn more about the Alchemist class.

Transmutation Polymorph

Turns you into a Large giant.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7 Alchemist 6 Investigator 6
Divination

This spell functions like true seeing, except as noted above.

Class Levels:
Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Divination

This spell functions as see invisibility, except as noted here.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Unchained Summoner 3
Enchantment Compulsion

You inspire the target with the power to seize a grand destiny.

Class Levels:
Bard 4 Medium 4 Wizard 5 Sorcerer 5 Summoner 5 Alchemist 5 Mesmerist 5
Transmutation

You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 2 Investigator 2
Abjuration

Grants defenses and saving throw bonuses against a chosen researched monster's special attack.

Class Levels:
Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Occultist 3 Warpriest 3 Inquisitor 2 Investigator 3
Transmutation

You transform the target half-orc into a full-blooded orc.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 5 Warpriest 5 Investigator 5
Divination

You touch a creature and temporarily absorb its knowledge for yourself.

Class Levels:
Bard 4 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Mesmerist 4 Inquisitor 4 Antipaladin 4
Transmutation

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 3 Bloodrager 3 Investigator 3 Spiritualist 3
Conjuration Healing

Cures 10 points/level damage, all diseases and mental conditions.

Class Levels:
Adept 5 Druid 7 Witch 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Inquisitor 6 Investigator 6 Spiritualist 6
Abjuration

This spell grants you temporary immunity to fire damage as protection from energy.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Divination

You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.

Class Levels:
Bard 1 Druid 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Investigator 1
Evocation

Grants 1 temporary hero point to target creature.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2
Enchantment Compulsion

Gives +2 bonus on attack rolls, saves, skill checks.

Class Levels:
Bard 2 Skald 2 Witch 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3
Illusion Glamer

Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks.

Class Levels:
Bard 2 Magus 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Inquisitor 2 Antipaladin 2
Transmutation

Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract's duration.

Class Levels:
Alchemist 4
Transmutation

The target chooses one ability score and gains a +2 enhancement bonus to that ability score.

Class Levels:
Bard 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2
Divination

Rapidly recall everything you know about a subject.

Class Levels:
Bard 3 Skald 3 Medium 2 Wizard 4 Psychic 2 Sorcerer 4 Alchemist 3 Investigator 3
Divination

This spell infuses a spark of magical energy into the veins of the target, allowing it to feel the presence of magic the way one might feel the thrum of vibrations in the air.

Class Levels:
Bard 2 Witch 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2
Divination

Gives +10 bonus to identify magic items.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Investigator 1 Spiritualist 1
Transmutation Polymorph

The target takes on the form of a half-elf from the surface world.

Class Levels:
Bard 2 Druid 3 Witch 4 Medium 2 Ranger 2 Wizard 4 Sorcerer 4 Alchemist 2 Antipaladin 2
Illusion Figment

You appear to be standing still, even when you take some actions.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Transmutation

The target immediately becomes addicted to the drug used as the material component during the casting of the spell.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Alchemist 2 Mesmerist 3
Transmutation Polymorph

When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite, duskwalker, fetchling, ganzi, ifrit, oread, shabti, suli, sylph, tiefling, or undine.

Class Levels:
Bard 3 Magus 3 Wizard 3 Sorcerer 3 Alchemist 3 Bloodrager 3
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