Library / Spells / Alchemist Spells

Alchemist Spells

An alchemist creates extracts that produce magical effects drawn from the alchemist formula list. Learn more about the Alchemist class.

Transmutation Polymorph

This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die.

Class Levels:
Witch 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4
Conjuration Healing

Bleed effects on the target immediately end when this spell is cast, and no blood flows out when the target is damaged by a slashing or piercing weapon.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1 Inquisitor 1
Enchantment Compulsion

Your mind is able to correlate information effectively.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Investigator 2
Transmutation

The body of the target creature gains a metabolic response that allows it to benefit from normally deadly toxins.

Class Levels:
Druid 2 Cleric 2 Shaman 2 Alchemist 2
Illusion Glamer

Subject is invisible for 1 min./level or until it attacks.

Class Levels:
Bard 2 Adept 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2
Abjuration

This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1
Illusion Glamer

A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2 Unchained Summoner 2
Illusion Glamer

As invisibility, but subject can attack and stay invisible.

Class Levels:
Bard 4 Magus 4 Skald 4 Medium 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Mesmerist 4 Inquisitor 4 Antipaladin 4 Investigator 4 Spiritualist 4
Transmutation

Your skin hardens and takes on the color and texture of rough iron.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation Polymorph

You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form.

Class Levels:
Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Alchemist 3 Bloodrager 3
Transmutation

Subject gets bonus on Acrobatics checks.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

Subject gains +2 Perception, low-light vision.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Alchemist 1 Investigator 1
Transmutation

The target gains a +2 enhancement bonus to its Strength.

Class Levels:
Druid 1 Magus 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Transmutation

Channels the force of an enemy's attack back into its weapon.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
Enchantment Compulsion

Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb.

Class Levels:
Alchemist 5 Investigator 5
Necromancy

You greatly extend the time it takes for the poison you touch to take effect, giving that poison an onset time up to 1 hours.

Class Levels:
Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Investigator 2
Evocation

The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2
Conjuration Creation

You enclose the target in a thin sheath of lead.

Class Levels:
Druid 2 Witch 2 Cleric 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 3
Transmutation

You call upon the primordial power of ancient megafauna to boost the size of your target.

Class Levels:
Druid 7 Witch 7 Shaman 7 Wizard 7 Sorcerer 7 Alchemist 6
Transmutation

Subject moves up and down at your direction.

Class Levels:
Magus 2 Witch 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Evocation

Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.

Class Levels:
Alchemist 3 Investigator 3
Transmutation

You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Paladin 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Transmutation

The object you target becomes a liquid version of itself and drips or runs like a thin oil until it pools on any flat surface.

Class Levels:
Bard 3 Druid 4 Wizard 4 Sorcerer 4 Alchemist 3
Divination

Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1
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