Library / Spells / Arcanist Spells

Arcanist Spells

An arcanist casts arcane spells drawn from the sorcerer/wizard spell list, preparing spells and casting them spontaneously. Learn more about the Arcanist class.

Necromancy

Triggered rune wracks creatures with pain.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Warpriest 5
Enchantment Charm

Triggered rune charms creatures.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Mesmerist 6 Warpriest 6
Divination

Triggered symbol reveals illusions.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
Divination Scrying

Triggered rune activates scrying sensor.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Abjuration

Create triggered wall of force.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Enchantment Compulsion

Triggered rune puts nearby creatures into catatonic slumber.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Warpriest 5
Enchantment Compulsion

Triggered rune makes creatures attack.

Class Levels:
Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9
Illusion Shadow

As symbol of death, but fills a 5-foot square.

Class Levels:
Magus 5 Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Enchantment Compulsion

Triggered rune stuns creatures.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7
Abjuration

Triggered rune gives penalties.

Class Levels:
Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9
Necromancy

Triggered rune weakens creatures.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7
Transmutation

Triggered rune slows all creatures within 60 ft. for 1 round/level.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
Evocation

This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 3 Oracle 6 Ranger 3 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Enchantment Compulsion

Object or location attracts certain creatures.

Class Levels:
Druid 9 Witch 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Summoner 6
Enchantment Compulsion

You gain an additional +1 on attack rolls or to AC due to battlefield positioning.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Paladin 1 Psychic 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Transmutation

Converts the top layer of the ground into hot tar.

Class Levels:
Druid 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5
Divination

This spell functions as detect magic , except it detects the presence of technological objects instead of magical objects.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1
Transmutation

Moves object, attacks creature, or hurls object or creature.

Class Levels:
Magus 5 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Spiritualist 5
Transmutation

Assembles a siege engine using 1 fewer worker for every two caster levels.

Class Levels:
Magus 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
Evocation

Launches an ally through the air.

Class Levels:
Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Spiritualist 4
Evocation

As resilient sphere, but you move the sphere telekinetically.

Class Levels:
Wizard 8 Psychic 7 Arcanist 8 Sorcerer 8
Divination

Link lets allies communicate.

Class Levels:
Witch 5 Medium 4 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Mesmerist 4 Inquisitor 5 Spiritualist 5
Conjuration Teleportation

Instantly transports you as far as 100 miles per level.

Class Levels:
Magus 5 Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Spiritualist 5
Conjuration Teleportation

As teleport, but affects a touched object.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
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