Target is compelled to plot against another.
Bard Level 3 Spells
A bard casts arcane spells drawn from the bard spell list, casting any spell she knows without preparing it ahead of time. Learn more about the Bard class.
You cause the touched object to become lighter than air, such that it floats if not weighted down.
When you cast this spell, you take partial control of an opponent's limbs, making it difficult for him to attack you.
You compare two similar items and know if they are identical to one another or not.
This spell causes the target to act as though it's wandering through a maze.
This spell functions as the dream spell, except as follows.
You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories.
You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract.
You enhance your natural ability to seem small and unimportant, causing those around you to overlook you.
Grieving target can take no actions and is denied its Dex bonus.
You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness.
You summon intangible forces of whimsy to perform a variety of tricks and pranks upon your foes.
Conjures a phantom to drive vehicles.
Magic horse appears for 1 hour/level.
You instantly transfer the touched creature to a point you designate within range.
You see through magical disguises (whether illusions or polymorph effects) of the same spell level or lower.
This spell can be cast only on a sleeping creature, which must be present for the full duration of the casting time.
The target's tail moves and acts more quickly, almost with a mind of its own.
You gain a glimpse of a potential reality similar to this one but that never was.
The targeted room is enchanted to have magical appeal for customers, an increase in the workflow of its employees, or the generation of additional materials to work with.
Removes one negative effect.
You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.
The target object is enhanced to function as a masterwork item.