Touch a magical symbol or rune up to 3rd level to absorb and store its effect.
Bard Spells
A bard casts arcane spells drawn from the bard spell list, casting any spell she knows without preparing it ahead of time. Learn more about the Bard class.
Touch a magical symbol or rune up to 6th level to absorb and store its effect.
This spell magically enhances a handful of simple food, imbuing it with enough nutrition to satisfy a Medium or smaller creature for a full day.
Threats seem like a ridiculous farce.
Replaces nonmagical ammunition every round.
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Subject gains a bonus on Perception checks.
You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self).
This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self).
You gain a bonus on Diplomacy checks and performance combat checks.
This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground.
You gain an unmistakable air of authority, which clouds creatures' minds and causes them to believe that you are their direct superior.
You attempt to obtain a glimpse of some specific event from the Akashic Record, the extraplanar repository of all experiences that have ever occurred.
Wards an area for 2 hours/level.
This spell's energy quickens your steps, allowing fancy footwork.
Gain haste while maintaining bardic performance.
You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and defend you.
You glow with a soft radiance that calls out to all who see it.
You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences.
Animals perceive you as a social superior.
You alter an instrument so it sounds like a different kind of instrument you are familiar with.
Assume form of a Small or Medium humanoid.
You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell.