You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it.
Bard Spells
A bard casts arcane spells drawn from the bard spell list, casting any spell she knows without preparing it ahead of time. Learn more about the Bard class.
Reveals magical aspects of subject.
You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge.
A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your choice in its hands.
You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify.
Sends a Tiny animal to a specific place.
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.
Fascinates 2d6 HD of animals.
Objects attack your foes.
Makes a rope move at your command.
You cause the targets to forget all but the most general information about you.
Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures.
Target gains a bonus on one initiative check.
Gain increasing bonuses to AC and on attack rolls and damage against one creature.
You constrain the target such that the target automatically misses with all attacks made against creatures that are not of the opposite alignment of it.
Target loses interest in a designated pursuit, taking a -5 penalty on related checks.
You render the target unable to understand any language, including spoken language, written language, sign language, gestures attempting to mimic a crude language, or even truespeech and telepathy.
This charm makes a construct regard you as its master.
You shroud a number of creatures in an aura of suspicion and fill them with extreme paranoia regarding their allies.
Send or receive a small object via teleportation.
Grants metamagic to arcane spells.
This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes.
Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
You conjure a small stone building on any relatively flat nonliving surface at least 20 feet square that can support its weight (such as the ocean floor or an underwater ridge).