You must have a bardic performance in effect to cast this spell (although this spell is called song of healing, the bardic performance need not be singing).
Bard Spells
A bard casts arcane spells drawn from the bard spell list, casting any spell she knows without preparing it ahead of time. Learn more about the Bard class.
You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities.
Upon casting this spell, you keep your relative shape, but you and your equipment are transformed into semisolid sound.
Up to three times during this spell's duration, you can emit a cone of powerful sound as a standard action.
Sound moves targets away from you.
Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice with unnatural dread.
You may only cast this spell if you currently have a familiar.
Deals 1d8 sonic damage to subjects; may stun them.
You plant an idea, concept, or suspicion in the mind of the subject.
Ignites flammable objects.
This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language and the language granted must be one you know.
You can communicate with animals.
You can talk to plants and plant creatures.
You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in your square.
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.
You immediately discover some of the spells that the target knows or has prepared.
You inflict a curse similar to the spell burn spellblight on a creature.
When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon.
Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.
You fill your targets with the sudden fear of failure.
You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.
You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Target gains the croaking spellblight.