Illusion
Figment
Stolen light stores images within a gem.
Class Levels:
Bard 3
Wizard 3
Sorcerer 3
Enchantment
Compulsion
Stuns 3 creatures for 1 round.
Class Levels:
Bard 5
Skald 5
Illusion
Phantasm
Choose one object, creature, or force you can see within long range (400 ft.
Class Levels:
Bard 6
Medium 5
Wizard 7
Psychic 6
Sorcerer 7
Mesmerist 5
Enchantment
Compulsion
Compels a subject to follow stated course of action.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Enchantment
Compulsion
As suggestion, affects 1 subject/level.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 5
Arcanist 6
Sorcerer 6
Conjuration
Summoning
This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to how summon monster spells function.
Class Levels:
Bard 4
Witch 4
Cleric 4
Oracle 4
Wizard 4
Sorcerer 4
Summoner 4
Conjuration
Summoning
You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.
Class Levels:
Bard 3
Cleric 3
Oracle 3
Conjuration
Summoning
This spell functions as summon monster V, save that it can only be used to summon host devils.
Class Levels:
Bard 5
Witch 5
Cleric 5
Oracle 5
Wizard 5
Sorcerer 5
Summoner 5
Conjuration
Summoning
Summons one musical instrument.
Class Levels:
Bard 0
Skald 0
Conjuration
Summoning
Summons 1d3 Tiny celestial or fiendish animals to fight for you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Antipaladin 1
Conjuration
Summoning
Summons an extraplanar creature from the 1st-level list to fight for you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Antipaladin 1
Spiritualist 1
Conjuration
Summoning
Summons an extraplanar creature from the 2nd-level list (or 1d3 from 1st-level list).
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Antipaladin 2
Spiritualist 2
Elementalist Wizard 2
Conjuration
Summoning
Summons an extraplanar creature from the 3rd-level list (or 1d3 from 2nd-level list).
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Antipaladin 3
Spiritualist 3
Conjuration
Summoning
Summons an extraplanar creature from the 4th-level list (or 1d3 from 3rd-level list).
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 4
Antipaladin 4
Spiritualist 4
Elementalist Wizard 4
Conjuration
Summoning
Summons an extraplanar creature from the 5th-level list (or 1d3 from 4th-level list).
Class Levels:
Bard 5
Skald 5
Witch 5
Cleric 5
Medium 4
Oracle 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Spiritualist 5
Elementalist Wizard 5
Conjuration
Summoning
Summons an extraplanar creature from the 6th-level list (or 1d3 from 5th-level list).
Class Levels:
Bard 6
Skald 6
Witch 6
Cleric 6
Oracle 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Warpriest 6
Spiritualist 6
Elementalist Wizard 6
Conjuration
Creation
When you cast this spell, you must hold out a miniature model of the ship you intend to create.
Class Levels:
Bard 4
Skald 4
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Occultist 3
Warpriest 4
Unchained Summoner 3
Conjuration
Summoning
Summons swarm of bats, rats, or spiders.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Illusion
Glamer
A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell).
Class Levels:
Bard 3
Skald 3
Hunter 3
Ranger 3
Wizard 3
Sorcerer 3
Abjuration
You bolster the subject's sense of willpower and self-worth when you cast this spell.
Class Levels:
Bard 2
Skald 2
Cleric 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Divination
You gain temporary insight into your enemies' magical defenses.
Class Levels:
Bard 1
Witch 1
Cleric 1
Wizard 1
Sorcerer 1
Inquisitor 1
Transmutation
The affected creatures immediately--though temporarily--stop drowning and cannot suffocate or drown while this spell is in effect.
Class Levels:
Bard 1
Druid 1
Cleric 1
Ranger 1
Enchantment
You make the affected subjects ready for battle despite their fear.
Class Levels:
Bard 1
Cleric 1
Oracle 1
Conjuration
Teleportation
By flicking a finger in the appropriate direction and proclaiming ownership, you attempt to magically wrest an item from the target's grip and summon it to your hand.
Class Levels:
Bard 2
Wizard 3
Sorcerer 3