You conjure a sizable symbol into being, a rune suggestive of bloated bodies, flung food, and flowing wine.
Bard Spells
A bard casts arcane spells drawn from the bard spell list, casting any spell she knows without preparing it ahead of time. Learn more about the Bard class.
This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated by the symbol for 10 minutes per caster level.
This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius.
Deals 2d10 damage/round to freestanding structure.
You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Choose a single army tactic.
The target becomes fixated on avoiding damage and fails to spot even the most opportune moments to attack.
A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it.
This spell allows you to tap into the natural beauty of your soul and let it shine from your eyes and your speech.
When you cast this spell, you mix special tattoo inks into a potion of your choice.
This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.
This spell functions as detect magic , except it detects the presence of technological objects instead of magical objects.
This spell creates an invisible psychic interference that inhibits telepathic communication.
Creature is compelled to harm itself.
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.
You view several possible futures at once, allowing you to thread a needle around disasters by taking a middle path.
Ammunition in the targeted firearm deafens opponents.
1d8 damage/level and knocked prone.
With a lascivious wink and a sensuous sway, you flood a foe's mind with lustful thoughts of you, distracting your target and rendering that creature vulnerable to your attacks.
Gives bonus on failed check/attack.
Creates shelter for 10 creatures.
This spell can be cast as part of the action to begin an inspire competence bardic performance.
Speak and understand any language.
As tongues, but you may divide the duration among creatures touched.