Illusion
Glamer
Make an object seem worthless.
Class Levels:
Bard 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Compulsion
Puts 10 HD of creatures to sleep.
Class Levels:
Bard 3
Skald 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Enchantment
Compulsion
You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you.
Class Levels:
Bard 2
Skald 2
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Transmutation
You animate the target of the spell, manipulating the glove with your own hand from a distance.
Class Levels:
Bard 3
Medium 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Spiritualist 3
Transmutation
Originally designed by an Aldori Magus who had long admired swashbucklers for their ability to deflect blows, Deivon's parry has swiftly gained popularity among bards and magi alike.
Class Levels:
Bard 1
Magus 1
Skald 1
Enchantment
Compulsion
Make a creature repeat its actions.
Class Levels:
Bard 1
Skald 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Ignore pain for 1 hour/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Conjuration
Healing
Stops poison from harming subject for 1 hour/level.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Paladin 2
Alchemist 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Investigator 2
Conjuration
Healing
As delay poison, but you may divide the duration among creatures touched.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Enchantment
Compulsion
Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Enchantment
Compulsion
Make a creature give you an object it's holding.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 1
Inquisitor 2
Antipaladin 1
Enchantment
Compulsion
This spell initially functions as message (allowing no save or spell resistance).
Class Levels:
Bard 3
Skald 3
Witch 4
Medium 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 3
Occultist 4
Enchantment
Compulsion
This spell functions as demanding message, except that you can issue one suggestion to each of the spell's targets instead of just one.
Class Levels:
Bard 6
Skald 6
Witch 7
Wizard 7
Psychic 6
Sorcerer 7
Mesmerist 6
Occultist 6
Enchantment
Compulsion
Worsens creatures' attitudes.
Class Levels:
Bard 4
Skald 4
Psychic 5
Mesmerist 4
Inquisitor 4
Necromancy
This simple jinx causes a target's hair or fur to fall out in patchy clumps, leaving the creature disheveled and less commanding.
Class Levels:
Bard 1
Druid 1
Witch 1
Wizard 1
Sorcerer 1
Conjuration
Creation
You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon.
Class Levels:
Bard 1
Magus 1
Skald 1
Cleric 1
Hunter 1
Ranger 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Divination
This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Medium 2
Wizard 3
Paladin 3
Psychic 2
Sorcerer 3
Mesmerist 2
Warpriest 3
Inquisitor 3
Antipaladin 2
Spiritualist 3
Divination
This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Medium 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Divination
This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Paladin 3
Psychic 2
Sorcerer 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Antipaladin 2
Spiritualist 3
Divination
This spell functions like detect evil, except that it detects only outsiders with the evil subtype, as well as the lingering effects caused by their gifts, presence, and spells.
Class Levels:
Bard 0
Magus 0
Witch 0
Cleric 0
Wizard 0
Sorcerer 0
Divination
Detects all spells and magic items within 60 ft.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Divination
This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.
Class Levels:
Bard 2
Druid 2
Magus 2
Skald 2
Witch 2
Cleric 2
Hunter 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Divination
You detect any metal objects or creatures within a 60-foot cone.
Class Levels:
Bard 1
Wizard 1
Sorcerer 1
Summoner 1
Alchemist 1
Divination
You detect radiation in the surrounding area.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1