Enchantment
Compulsion
Target is sickened while viewing trigger.
Class Levels:
Bard 3
Skald 3
Witch 5
Wizard 5
Psychic 6
Arcanist 5
Sorcerer 5
Mesmerist 3
Enchantment
Compulsion
Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him.
Class Levels:
Bard 4
Skald 4
Witch 6
Cleric 6
Shaman 6
Mesmerist 4
Warpriest 6
Inquisitor 4
Enchantment
Compulsion
You name one creature and excise all memory of that creature's involvement in events the targets remember.
Class Levels:
Bard 6
Psychic 9
Mesmerist 6
Transmutation
Gain +1 combat bonus/3 levels.
Class Levels:
Bard 4
Skald 4
Transmutation
As dance of a hundred cuts, plus the benefits of haste.
Class Levels:
Bard 6
Skald 6
Evocation
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Antipaladin 1
Spiritualist 1
Transmutation
Animates a lantern that follows you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Elementalist Wizard 1
Evocation
Creates torches or other lights.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Medium 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Illusion
Shadow
You communicate through the shadows of one or more targets within range.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Summoner 2
Warpriest 2
Antipaladin 1
Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Illusion
Figment
An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Sorcerer 1
Antipaladin 1
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Enchantment
Compulsion
A single humanoid creature with 4 HD or less loses its next action.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Medium 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Inquisitor 0
Spiritualist 0
Enchantment
Compulsion
Living creature of 6 HD or less loses its next action.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 1
Mesmerist 2
Bloodrager 2
Enchantment
Compulsion
As daze, but affecting multiple creatures.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 3
Arcanist 4
Sorcerer 4
Summoner 4
Mesmerist 4
Inquisitor 4
Illusion
Pattern
Dazzling blade makes a weapon appear dazzlingly shiny, as if crafted from pure silver and heavily polished.
Class Levels:
Bard 1
Wizard 1
Sorcerer 1
Divination
Gain a +4 bonus on Survival and move full speed while tracking.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Warpriest 1
Inquisitor 1
Evocation
Deals 2d8 damage to multiple targets.
Class Levels:
Bard 6
Skald 6
Evocation
This spell functions as contingency, except as noted.
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 4
Evocation
Blast of song deals 3d10 damage and deafens targets.
Class Levels:
Bard 5
Skald 5
Abjuration
You grant the target a dodge bonus to its Armor Class against attacks from larger creatures.
Class Levels:
Bard 3
Skald 3
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Enchantment
You take control of a creature's mind and implant deadly subconscious commands.
Class Levels:
Bard 5
Witch 6
Psychic 6
Mesmerist 5
Illusion
Glamer
You subtly alter both the target's aura and subtle cues in its body language, tone of voice, and word choice, which makes everything that the target says seem to be a lie.
Class Levels:
Bard 4
Skald 4
Witch 5
Medium 3
Psychic 4
Mesmerist 4
Inquisitor 4
Antipaladin 3
Illusion
Glamer
You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked.
Class Levels:
Bard 5
Skald 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 5