Library / Spells / Hunter Spells

Hunter Spells

A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.

Transmutation

The targets are able to breathe water, freely.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Necromancy

You become immune to diseases and toxins, absorb one, and then spread it to others.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 3 Investigator 3
Transmutation

You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Conjuration Summoning

Replaces nonmagical ammunition every round.

Class Levels:
Bard 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

Hastens targeted poison's onset.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Elementalist Wizard 2
Transmutation

Subject gains a bonus on Perception checks.

Class Levels:
Bard 2 Skald 2 Hunter 2 Ranger 2 Psychic 2 Alchemist 2 Inquisitor 2 Investigator 2
Divination

You cause the air in the area to ripple where creatures have flown through it up to %1 days ago.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4 Inquisitor 4
Transmutation

Ignore penalties from old age.

Class Levels:
Druid 6 Witch 6 Hunter 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 4 Investigator 4
Transmutation

Ignore penalties from middle age.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 3 Investigator 3
Evocation

A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2
Evocation

This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes.

Class Levels:
Druid 4 Magus 4 Witch 4 Hunter 4 Wizard 4 Sorcerer 4
Transmutation

The transmuted creatures can breathe air freely.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Conjuration Creation

Creates a small pocket of air around your head or an object.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Evocation

You create a powerful blast of air capable of flinging an opponent upward.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Warpriest 2 Investigator 2
Transmutation

Subject treads on air as if solid (climb or descend at 45-degree angle).

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Investigator 4
Transmutation

As air walk, but you may divide the duration among creatures touched.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Alchemist 5 Warpriest 5 Investigator 5
Abjuration

Wards an area for 2 hours/level.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1
Transmutation

Turns item up to 5 lbs./level into food.

Class Levels:
Hunter 2 Ranger 2
Conjuration Creation

This spell creates a burst of spores that weaken the mind.

Class Levels:
Druid 2 Witch 2 Hunter 2 Shaman 2
Conjuration Summoning

You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences.

Class Levels:
Bard 2 Skald 2 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2
Enchantment Charm

Animals perceive you as a social superior.

Class Levels:
Bard 3 Druid 2 Skald 3 Hunter 2 Medium 2 Ranger 2 Shaman 2 Mesmerist 3
Transmutation

Increase/decrease strength of natural winds.

Class Levels:
Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Spiritualist 1 Elementalist Wizard 1
Transmutation

You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
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