Transmutation
Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Investigator 3
Enchantment
Compulsion
You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify.
Class Levels:
Bard 4
Druid 4
Skald 4
Hunter 3
Ranger 3
Shaman 4
Transmutation
Polymorph
You gain some of the beneficial qualities of an animal.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
Polymorph
As animal aspect, but you gain two animal qualities.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
One animal doubles in size.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Enchantment
Compulsion
Sends a Tiny animal to a specific place.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Shaman 2
Psychic 2
Mesmerist 2
Enchantment
Compulsion
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 1
Hunter 1
Ranger 1
Shaman 2
Paladin 1
Inquisitor 1
Antipaladin 1
Enchantment
Compulsion
Fascinates 2d6 HD of animals.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Hunter 2
Psychic 2
Mesmerist 2
Transmutation
Triples carrying capacity of a creature.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Investigator 1
Transmutation
As ant haul, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Investigator 2
Transmutation
Polymorph
Animal becomes bipedal.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Divination
Target gains a bonus on one initiative check.
Class Levels:
Bard 1
Skald 1
Hunter 1
Medium 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Investigator 1
Spiritualist 1
Abjuration
10-ft.-radius field hedges out living creatures.
Class Levels:
Druid 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Psychic 6
Warpriest 6
Abjuration
Keeps animated plants at bay.
Class Levels:
Druid 4
Hunter 4
Abjuration
You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering.
Class Levels:
Druid 6
Hunter 6
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Teleportation
Send or receive a Tiny or smaller animal via teleportation.
Class Levels:
Druid 3
Witch 3
Hunter 3
Medium 3
Ranger 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Mesmerist 3
Conjuration
Summoning
You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Paladin 2
Summoner 2
Antipaladin 2
Divination
Enhance underwater trails, allowing tracking through water as if across soft ground.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Shaman 3
Inquisitor 3
Conjuration
Creation
Creates rolling sphere of water.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
Tree branches attack opponents.
Class Levels:
Druid 4
Hunter 4
Conjuration
Summoning
This spell functions as ally across time as noted above with two exceptions.
Class Levels:
Bard 4
Skald 4
Cleric 5
Hunter 3
Medium 3
Oracle 5
Ranger 3
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Warpriest 5
Inquisitor 4
Conjuration
Creation
Creates duplicates of killing arrow.
Class Levels:
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Creation
Hamper vision and movement.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
You grant the creature touched the ability to breathe with ease air that is contaminated with ash, spores, smoke, dust, or the like.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2