Library / Spells / Hunter Spells

Hunter Level 4 Spells

A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.

Necromancy

You become immune to diseases and toxins, absorb one, and then spread it to others.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 3 Investigator 3
Transmutation

You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation

Ignore penalties from middle age.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 3 Investigator 3
Evocation

This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes.

Class Levels:
Druid 4 Magus 4 Witch 4 Hunter 4 Wizard 4 Sorcerer 4
Transmutation

Subject treads on air as if solid (climb or descend at 45-degree angle).

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Investigator 4
Transmutation

One animal doubles in size.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5
Abjuration

Keeps animated plants at bay.

Class Levels:
Druid 4 Hunter 4
Transmutation

Tree branches attack opponents.

Class Levels:
Druid 4 Hunter 4
Transmutation Polymorph

Subject gains +4 Str and Dex, and +2 bonus on trip attacks.

Class Levels:
Druid 5 Hunter 4 Ranger 4
Transmutation

Animal gains advanced creature simple template.

Class Levels:
Druid 4 Hunter 4
Evocation

Flying balls of lightning deal 3d6 electricity damage each.

Class Levels:
Druid 4 Magus 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Transmutation Polymorph

Subject gets fast healing 5, fire resistance 20, +2 CMD.

Class Levels:
Druid 5 Hunter 4 Ranger 4
Necromancy

Withers one plant or deals 1d6/level damage to plant creature.

Class Levels:
Druid 4 Witch 5 Hunter 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5
Transmutation

Temporarily gain the effects of a corrupted creature's manifestations.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Medium 2 Shaman 4 Psychic 4 Occultist 3 Warpriest 4 Antipaladin 2
Conjuration Creation

You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Shaman 4 Warpriest 4
Conjuration Creation

Summons an invisible spirit that fires your arrows for you as a swift action.

Class Levels:
Hunter 4 Ranger 4
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Conjuration Summoning

Wasp swarm defends or carries you.

Class Levels:
Druid 4 Witch 4 Hunter 4
Transmutation

This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Wizard 4 Arcanist 4 Sorcerer 4
Divination

Learn about terrain for 1 mile/level.

Class Levels:
Druid 5 Hunter 4 Ranger 4 Shaman 5 Psychic 5
Conjuration Teleportation

You trade places with the other target, teleporting as if you were both affected by dimension door.

Class Levels:
Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4
Transmutation

This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Warpriest 4 Investigator 4
Transmutation

Raises or lowers bodies of water.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4
Evocation

This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid lake or a gentle river) with a sheet of slowly growing ice.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Sorcerer 4
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