Library / Spells / Hunter Spells

Hunter Level 3 Spells

A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.

Divination

You cause the air in the area to ripple where creatures have flown through it up to %1 days ago.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4 Inquisitor 4
Transmutation

The transmuted creatures can breathe air freely.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Evocation

You create a powerful blast of air capable of flinging an opponent upward.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will.

Class Levels:
Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 3 Investigator 3
Enchantment Compulsion

You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify.

Class Levels:
Bard 4 Druid 4 Skald 4 Hunter 3 Ranger 3 Shaman 4
Transmutation Polymorph

As animal aspect, but you gain two animal qualities.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3
Transmutation Polymorph

Animal becomes bipedal.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3
Conjuration Teleportation

Send or receive a Tiny or smaller animal via teleportation.

Class Levels:
Druid 3 Witch 3 Hunter 3 Medium 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Mesmerist 3
Conjuration Creation

Creates rolling sphere of water.

Class Levels:
Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Bloodrager 3 Elementalist Wizard 3
Conjuration Summoning

This spell functions as ally across time as noted above with two exceptions.

Class Levels:
Bard 4 Skald 4 Cleric 5 Hunter 3 Medium 3 Oracle 5 Ranger 3 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 4
Conjuration Creation

Hamper vision and movement.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3
Transmutation Polymorph

+2 AC against attacks of opportunity and increases speed.

Class Levels:
Druid 4 Hunter 3 Ranger 3
Enchantment Compulsion

Cause the target to avoid an object or location.

Class Levels:
Bard 2 Druid 3 Skald 2 Witch 3 Hunter 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2
Enchantment Compulsion

You are transformed into a single-minded force of destruction.

Class Levels:
Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Alchemist 3 Warpriest 4 Inquisitor 3 Antipaladin 3 Investigator 3
Enchantment Compulsion

Compel adjacent animal companion or familiar to take an incoming attack or spell in your place.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 2
Transmutation

1 ally/level gains darkvision and a +2 Stealth bonus.

Class Levels:
Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Warpriest 3 Inquisitor 3
Necromancy

Gives creature the ability to deal bleed damage with natural attacks.

Class Levels:
Druid 4 Hunter 3 Ranger 3
Transmutation

Choose a creature that you can see.

Class Levels:
Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3
Evocation

This spell functions as per entangle, except it sets the foliage on fire.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3
Transmutation

Target gains a burrow speed of 15.

Class Levels:
Druid 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Conjuration

Burst deals 3d6 damage and 1d6 acid.

Class Levels:
Druid 3 Hunter 3
Transmutation

You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.

Class Levels:
Magus 3 Hunter 3 Medium 3 Ranger 3 Paladin 3 Psychic 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3
Evocation

Calls down lightning bolts (3d6 per bolt) from sky.

Class Levels:
Druid 3 Hunter 3 Shaman 3
Illusion Glamer

This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it confers its bonuses upon all allies within 10 feet of you at the time the spell is cast.

Class Levels:
Hunter 3 Ranger 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.