Divination
You cause the air in the area to ripple where creatures have flown through it up to %1 days ago.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Inquisitor 4
Transmutation
The transmuted creatures can breathe air freely.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Evocation
You create a powerful blast of air capable of flinging an opponent upward.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Sorcerer 3
Bloodrager 3
Transmutation
Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Investigator 3
Enchantment
Compulsion
You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify.
Class Levels:
Bard 4
Druid 4
Skald 4
Hunter 3
Ranger 3
Shaman 4
Transmutation
Polymorph
As animal aspect, but you gain two animal qualities.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
Polymorph
Animal becomes bipedal.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Conjuration
Teleportation
Send or receive a Tiny or smaller animal via teleportation.
Class Levels:
Druid 3
Witch 3
Hunter 3
Medium 3
Ranger 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Mesmerist 3
Conjuration
Creation
Creates rolling sphere of water.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 3
Elementalist Wizard 3
Conjuration
Summoning
This spell functions as ally across time as noted above with two exceptions.
Class Levels:
Bard 4
Skald 4
Cleric 5
Hunter 3
Medium 3
Oracle 5
Ranger 3
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Warpriest 5
Inquisitor 4
Conjuration
Creation
Hamper vision and movement.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Polymorph
+2 AC against attacks of opportunity and increases speed.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Enchantment
Compulsion
Cause the target to avoid an object or location.
Class Levels:
Bard 2
Druid 3
Skald 2
Witch 3
Hunter 3
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Enchantment
Compulsion
You are transformed into a single-minded force of destruction.
Class Levels:
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Alchemist 3
Warpriest 4
Inquisitor 3
Antipaladin 3
Investigator 3
Enchantment
Compulsion
Compel adjacent animal companion or familiar to take an incoming attack or spell in your place.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Wizard 3
Sorcerer 3
Antipaladin 2
Transmutation
1 ally/level gains darkvision and a +2 Stealth bonus.
Class Levels:
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Warpriest 3
Inquisitor 3
Necromancy
Gives creature the ability to deal bleed damage with natural attacks.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Transmutation
Choose a creature that you can see.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Hunter 3
Wizard 3
Sorcerer 3
Warpriest 3
Bloodrager 2
Inquisitor 3
Evocation
This spell functions as per entangle, except it sets the foliage on fire.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Transmutation
Target gains a burrow speed of 15.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Conjuration
Burst deals 3d6 damage and 1d6 acid.
Class Levels:
Druid 3
Hunter 3
Transmutation
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Class Levels:
Magus 3
Hunter 3
Medium 3
Ranger 3
Paladin 3
Psychic 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Antipaladin 3
Investigator 3
Evocation
Calls down lightning bolts (3d6 per bolt) from sky.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Illusion
Glamer
This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it confers its bonuses upon all allies within 10 feet of you at the time the spell is cast.
Class Levels:
Hunter 3
Ranger 3