Library / Spells / Hunter Spells

Hunter Spells

A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.

Divination Scrying

Spies on subject from a distance.

Class Levels:
Bard 3 Druid 4 Skald 3 Witch 4 Cleric 5 Hunter 4 Medium 3 Oracle 5 Shaman 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 5 Spiritualist 5
Transmutation Polymorph

Adapts a horse or camel for water, granting swim speed 30 ft. and underwater breathing.

Class Levels:
Druid 4 Hunter 4 Ranger 4 Paladin 4
Transmutation Polymorph

Grants your mount a swim speed equal to its land speed and underwater breathing.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Paladin 2
Divination

You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies.

Class Levels:
Druid 2 Witch 3 Hunter 2 Ranger 2 Shaman 3 Wizard 3 Sorcerer 3 Occultist 2
Abjuration

This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.

Class Levels:
Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3
Divination

Perceive nearby creatures that are experiencing fear.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
Conjuration Creation

You summon a set of Small or Medium masterwork restraints into being.

Class Levels:
Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2
Divination

Subject understands chosen language.

Class Levels:
Bard 1 Druid 2 Skald 1 Cleric 2 Hunter 2 Medium 1 Oracle 2 Wizard 2 Psychic 1 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 2
Divination

Divide 24 hours of language sharing among creatures touched.

Class Levels:
Bard 2 Druid 3 Skald 2 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 3
Divination

Select one teamwork feat you have.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Paladin 2 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Abjuration

This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or familiar-which allows you to transfer its wounds to you.

Class Levels:
Hunter 2 Ranger 2 Shaman 2 Wizard 3 Paladin 2 Sorcerer 3
Transmutation

Creates difficult terrain and erases tracks, can carry along some creatures and objects.

Class Levels:
Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Elementalist Wizard 3
Transmutation

Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.

Class Levels:
Druid 1 Hunter 1
Transmutation

This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2
Transmutation

You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute.

Class Levels:
Druid 2 Magus 3 Witch 2 Hunter 2 Ranger 4 Alchemist 2 Antipaladin 2 Investigator 2
Divination

This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the following list - bodies of water, features, minerals, or plants.

Class Levels:
Druid 3 Hunter 3 Ranger 3 Shaman 3
Evocation

Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.

Class Levels:
Druid 6 Magus 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Conjuration Creation

Hampers vision and movement.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
Conjuration Creation

Wave boosts creature's speed.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Conjuration Creation

You coat the targets in thick, sticky mud.

Class Levels:
Druid 4 Hunter 4 Shaman 4
Transmutation

Transforms wood into snakes to fight for you.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Shaman 6 Warpriest 5
Transmutation

Creates a magic booby trap.

Class Levels:
Druid 3 Hunter 2 Ranger 2
Evocation

You throw a ball of elemental ice and snow at a single targetas a ranged touch attack.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
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