Library / Spells / Hunter Spells

Hunter Spells

A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.

Evocation

Designates location as unholy.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5
Conjuration Healing

This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Warpriest 3 Antipaladin 3
Necromancy

Target is afflicted with severe cold.

Class Levels:
Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2
Transmutation

You become one with the city around you, allowing you to move more easily through its crowds and buildings.

Class Levels:
Bard 1 Skald 1 Witch 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Necromancy

Arrow or bolt poisons target.

Class Levels:
Hunter 3 Ranger 3
Transmutation Polymorph

Take the form and some of the powers of a Small or Medium vermin.

Class Levels:
Druid 3 Magus 4 Witch 3 Hunter 3 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation Polymorph

This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type.

Class Levels:
Druid 4 Magus 5 Witch 4 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Bloodrager 4 Investigator 5
Transmutation

Weapon bypasses some DR.

Class Levels:
Bard 2 Magus 3 Skald 2 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Bloodrager 3
Abjuration

While the target of this spell is asleep, she retains some of her normal powers of perception.

Class Levels:
Bard 4 Skald 4 Witch 4 Hunter 3 Medium 3 Ranger 3 Shaman 4 Paladin 3 Psychic 4 Mesmerist 4 Occultist 3 Antipaladin 3
Transmutation Polymorph

Transform ordinary dogs into fiendish minions.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Antipaladin 3
Conjuration Creation

Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

Subject gains 1 temporary hp.

Class Levels:
Druid 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Paladin 1 Psychic 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Necromancy

Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease.

Class Levels:
Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Antipaladin 2
Evocation

Hot rocks deal 5d6 damage.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4
Transmutation

You make the targets light enough to be carried by wind.

Class Levels:
Druid 5 Magus 5 Cleric 5 Hunter 5 Shaman 5 Wizard 5 Sorcerer 5 Occultist 5 Warpriest 5 Spiritualist 5
Evocation

2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.

Class Levels:
Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 Elementalist Wizard 4
Conjuration Creation

Creates a stone wall that can be shaped.

Class Levels:
Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5
Conjuration Creation

Thorns damage anyone who tries to pass.

Class Levels:
Druid 5 Hunter 5 Shaman 5
Abjuration

Harnesses the power of the seasons to protect the target and grant a number of bonuses.

Class Levels:
Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4
Transmutation

Permanently warps and bends wooden objects, weapons, or doors.

Class Levels:
Druid 2 Hunter 2 Shaman 2
Enchantment Compulsion

Animal gains combat training.

Class Levels:
Bard 2 Druid 2 Skald 2 Hunter 1 Ranger 1 Paladin 1 Mesmerist 2 Inquisitor 1 Antipaladin 1
Transmutation

Subjects can breathe underwater.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3
Transmutation

Subject treads on water as if solid.

Class Levels:
Witch 3 Cleric 3 Hunter 3 Medium 2 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Warpriest 3
Transmutation

As water walk, but you may divide the duration among creatures touched.

Class Levels:
Cleric 4 Hunter 4 Oracle 4 Ranger 4 Warpriest 4
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