Library / Spells / Inquisitor Spells

Inquisitor Level 2 Spells

An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.

Abjuration

You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Enchantment Compulsion

Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6).

Class Levels:
Psychic 2 Mesmerist 2 Inquisitor 2
Evocation

Fills area with positive energy, weakening undead.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2
Abjuration

Protects creature against damage from alignment-based attacks.

Class Levels:
Paladin 2 Inquisitor 2 Antipaladin 2
Conjuration Healing

Cures 2d8 damage +1/level (max. +10).

Class Levels:
Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Evocation

20-ft. radius of supernatural shadow.

Class Levels:
Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Necromancy

Uses a slain target's life energy to summon a Small fire elemental.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Necromancy

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 Spiritualist 2
Necromancy

You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2
Conjuration Healing

The target becomes temporarily immune to disease.

Class Levels:
Druid 2 Witch 1 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2
Enchantment

Ignore pain for 1 hour/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Inquisitor 2
Conjuration Healing

Stops poison from harming subject for 1 hour/level.

Class Levels:
Bard 2 Adept 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Paladin 2 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2
Enchantment Compulsion

Make a creature give you an object it's holding.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 1 Inquisitor 2 Antipaladin 1
Evocation

Fills area with negative energy; aids undead.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Divination

This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Divination

You can determine whether or not two or more creatures are related by blood.

Class Levels:
Bard 2 Witch 2 Cleric 2 Inquisitor 2
Divination

Allows "listening" to surface thoughts.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 1 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2 Spiritualist 2
Transmutation

You weaken a creature's resistance against one energy type you select: acid, cold, electricity, fire, or sonic.

Class Levels:
Bard 2 Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Evocation

Object touched emanates bright light, granting Perception and Sense Motive bonuses.

Class Levels:
Bard 2 Skald 2 Cleric 3 Oracle 3 Warpriest 3 Inquisitor 2
Illusion Glamer

As disguise self, but affects you or another.

Class Levels:
Bard 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Illusion Shadow

Creates an illusory display of a vampire's aversion, forcing disbelief or revulsion saves.

Class Levels:
Bard 2 Witch 2 Cleric 2 Oracle 2 Wizard 3 Sorcerer 3 Inquisitor 2
Evocation

Sound sickens 1d4 creatures.

Class Levels:
Bard 2 Skald 2 Inquisitor 2
Divination

Shows target a vision of its afterlife, causing fascination, confusion, or shaken based on alignment.

Class Levels:
Witch 1 Cleric 2 Oracle 2 Inquisitor 2
Transmutation

Armor you wear no longer slows your speed.

Class Levels:
Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
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