Corpse answers one question/two levels.
Inquisitor Level 3 Spells
An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.
You transform yourself into a helical beam of divine energy that instantly transports you upward to a spot within range.
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.
You fill your targets with the sudden fear of failure.
This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws.
Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save).
Creature is compelled to harm itself.
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.
You test a creature's purity of convictions by exposing it to a sheet of divine fire.
This spell functions as unhallowed blows, except the enhancement bonus is +1 per 4 caster levels (maximum +5).
This spell grants you resistance to the holy powers of good-aligned deities and their servants.
When you cast this spell, designate a word, phrase, or name.
An immobile curtain of illumination springs into existence.
Creatures of same faith gain bonuses to AC and on saving throws.
The weapon targeted by this spell grows small feathered wings.
See through the target's eyes and ears.