Teleports target up to 15 feet to stand upright and escape non-magical or magical restraints.
Inquisitor Level 5 Spells
An inquisitor learns to cast divine spells drawn from the inquisitor spell list, casting spells spontaneously without preparation. Learn more about the Inquisitor class.
As lesser geas, but affects any creature.
As ghostbane dirge, but affects multiple creatures.
This spell functions as lesser guardian monument, except it grants DR 4/magic.
Designates location as holy.
Designate a favored enemy and favored terrain, granting allies within range bonuses against the enemy and in the terrain.
Deals 1d8 damage + 1/level, affects 1 subject/level.
As inflict pain, but affecting (CASTERLEVEL) creatures.
Ally receives all your judgments.
A single target is deafened until the condition is removed, and is confused for 1 round.
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.
Designates action that triggers curse on subject.
Unholy energy damages good creatures that attack you and protects you from good attacks.
Melee attack deals 1d6 more damage.
Your size increases, and you gain bonuses in combat.
This spell functions as confusion, except that it affects only constructs.
Holy energy damages evil creatures that attack you and protects you from evil attacks.
With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spell.
You may only cast this spell if you currently have a familiar.
The target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures, and cannot be made into undead spawn if killed while the spell is in effect.
As spell immunity, but you may divide the duration among creatures touched.
Subject gains SR 12 + level.
You inflict a curse similar to the spell burn spellblight on a creature.