Evocation
Subject can absorb energy damage and enhance melee attacks with it.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Evocation
Creates an aura of energy around you.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Transmutation
Acid boils burst when you are attacked.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
Polymorph
You assume the form of a Small or Medium creature of the fey type.
Class Levels:
Druid 3
Magus 4
Witch 4
Hunter 3
Shaman 3
Wizard 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
Subject flies at a speed of 60 ft.
Class Levels:
Magus 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Class Levels:
Bard 3
Druid 3
Skald 3
Cleric 3
Hunter 3
Medium 3
Oracle 3
Ranger 3
Psychic 3
Alchemist 3
Mesmerist 3
Occultist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Transmutation
Become insubstantial and fly slowly.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
Grants defenses and saving throw bonuses against a chosen researched monster's special attack.
Class Levels:
Bard 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Occultist 3
Warpriest 3
Inquisitor 2
Investigator 3
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3
Enchantment
Compulsion
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Divination
Rapidly recall everything you know about a subject.
Class Levels:
Bard 3
Skald 3
Medium 2
Wizard 4
Psychic 2
Sorcerer 4
Alchemist 3
Investigator 3
Evocation
Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.
Class Levels:
Alchemist 3
Investigator 3
Necromancy
As magic jar, but limited to line of sight.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Investigator 3
Transmutation
Polymorph
Take the form and some of the powers of a Small or Medium monstrous humanoid.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Conjuration
Creation
The target exudes stinking vapors that fill its space.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Alchemist 3
Investigator 3
Abjuration
Hides subject from divination, scrying.
Class Levels:
Hunter 4
Medium 2
Ranger 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Investigator 3
Spiritualist 3
Transmutation
Polymorph
Half-elf gains +2 enhancement bonus to Dex and Int and temporary access to one feat.
Class Levels:
Magus 4
Witch 3
Cleric 3
Medium 3
Oracle 3
Wizard 3
Paladin 4
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Transmutation
The target's tail moves and acts more quickly, almost with a mind of its own.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Investigator 3
Abjuration
Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Abjuration
As protection from arrows, but you may divide the duration among creatures touched.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Investigator 3
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing.
Class Levels:
Druid 4
Hunter 2
Ranger 2
Shaman 4
Psychic 4
Summoner 3
Alchemist 3
Investigator 3
Spiritualist 3