Transmutation
You can cast this spell only if it is the first action you take on your turn.
Class Levels:
Bard 3
Druid 3
Magus 2
Witch 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Inquisitor 3
Transmutation
As reinforce armaments, but you may divide the spell's duration among objects touched.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Conjuration
Creation
Loads a single shot into your weapon every round.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Teleportation
As returning weapon, but you may divide the duration among weapons touched.
Class Levels:
Bard 3
Magus 2
Skald 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Conjuration
Creation
You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack.
Class Levels:
Magus 2
Witch 2
Wizard 2
Sorcerer 2
Conjuration
Creation
A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.
Class Levels:
Druid 2
Magus 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Psychic 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Evocation
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Class Levels:
Adept 2
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Illusion
Shadow
You summon a pair of claws over your hands formed from semireal material.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Antipaladin 1
Spiritualist 2
Divination
Select one teamwork feat you have.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Paladin 2
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Evocation
Sonic energy damages objects or creatures composed of crystal.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Elementalist Wizard 2
Transmutation
Fractures shield into orbiting blades that attack adjacent foes for piercing/slashing damage.
Class Levels:
Magus 2
Cleric 2
Medium 2
Shaman 2
Paladin 1
Bloodrager 1
Inquisitor 2
Illusion
Glamer
You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Antipaladin 2
Investigator 2
Spiritualist 2
Conjuration
Creation
You coat all walls and ceilings within the spell's area with a slick substance.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Evocation
Up to three times during this spell's duration, you can emit a cone of powerful sound as a standard action.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Psychic 2
Sorcerer 2
Bloodrager 2
Transmutation
Grants ability to walk on walls and ceilings.
Class Levels:
Druid 2
Magus 2
Hunter 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
You create an aura around the target weapon that weakens a foe's magical defenses.
Class Levels:
Magus 2
Witch 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 2
Conjuration
Creation
2d6 damage to all creatures in area.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
Creation
You create a stone discus, which flies at an enemy.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Wizard 2
Sorcerer 2
Bloodrager 2
Conjuration
Creation
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Class Levels:
Druid 1
Magus 2
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Transmutation
The subject gains the rock throwing and rock catching abilities.
Class Levels:
Druid 2
Magus 2
Cleric 2
Ranger 1
Wizard 2
Sorcerer 2
Bloodrager 1
Conjuration
Creation
You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target.
Class Levels:
Magus 2
Cleric 3
Wizard 2
Sorcerer 2
Enchantment
Compulsion
You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Paladin 1
Psychic 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Transmutation
Assembles a siege engine using 1 fewer worker for every two caster levels.
Class Levels:
Magus 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2