Library / Spells / Magus Spells

Magus Level 2 Spells

A magus blends martial prowess with arcane spells drawn from the magus spell list, preparing spells in advance. Learn more about the Magus class.

Transmutation

You can cast this spell only if it is the first action you take on your turn.

Class Levels:
Bard 3 Druid 3 Magus 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Inquisitor 3
Transmutation

As reinforce armaments, but you may divide the spell's duration among objects touched.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Conjuration Creation

Loads a single shot into your weapon every round.

Class Levels:
Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2
Conjuration Teleportation

As returning weapon, but you may divide the duration among weapons touched.

Class Levels:
Bard 3 Magus 2 Skald 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Conjuration Creation

You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack.

Class Levels:
Magus 2 Witch 2 Wizard 2 Sorcerer 2
Conjuration Creation

A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.

Class Levels:
Druid 2 Magus 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation

Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Psychic 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Evocation

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Class Levels:
Adept 2 Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Illusion Shadow

You summon a pair of claws over your hands formed from semireal material.

Class Levels:
Bard 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Antipaladin 1 Spiritualist 2
Divination

Select one teamwork feat you have.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Paladin 2 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Evocation

Sonic energy damages objects or creatures composed of crystal.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Elementalist Wizard 2
Transmutation

Fractures shield into orbiting blades that attack adjacent foes for piercing/slashing damage.

Class Levels:
Magus 2 Cleric 2 Medium 2 Shaman 2 Paladin 1 Bloodrager 1 Inquisitor 2
Illusion Glamer

You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2
Conjuration Creation

You coat all walls and ceilings within the spell's area with a slick substance.

Class Levels:
Bard 2 Magus 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
Evocation

Up to three times during this spell's duration, you can emit a cone of powerful sound as a standard action.

Class Levels:
Bard 2 Magus 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Bloodrager 2
Transmutation

Grants ability to walk on walls and ceilings.

Class Levels:
Druid 2 Magus 2 Hunter 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

You create an aura around the target weapon that weakens a foe's magical defenses.

Class Levels:
Magus 2 Witch 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 2
Conjuration Creation

2d6 damage to all creatures in area.

Class Levels:
Druid 2 Magus 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2
Conjuration Creation

You create a stone discus, which flies at an enemy.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2 Bloodrager 2
Conjuration Creation

A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.

Class Levels:
Druid 1 Magus 2 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1
Transmutation

The subject gains the rock throwing and rock catching abilities.

Class Levels:
Druid 2 Magus 2 Cleric 2 Ranger 1 Wizard 2 Sorcerer 2 Bloodrager 1
Conjuration Creation

You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target.

Class Levels:
Magus 2 Cleric 3 Wizard 2 Sorcerer 2
Enchantment Compulsion

You gain an additional +1 on attack rolls or to AC due to battlefield positioning.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Paladin 1 Psychic 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Transmutation

Assembles a siege engine using 1 fewer worker for every two caster levels.

Class Levels:
Magus 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2
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