Library / Spells / Magus Spells

Magus Level 6 Spells

A magus blends martial prowess with arcane spells drawn from the magus spell list, preparing spells in advance. Learn more about the Magus class.

Necromancy Haunted

You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object.

Class Levels:
Magus 6 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6
Evocation

A blast of hellfire blazes from your hands.

Class Levels:
Magus 6 Witch 6 Cleric 6 Wizard 6 Sorcerer 6
Illusion Figment

Illusion makes your attacks appear to come from another creature while concealing your actions.

Class Levels:
Magus 6 Wizard 6 Psychic 5 Sorcerer 6 Mesmerist 4 Occultist 5 Antipaladin 4
Abjuration

You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.

Class Levels:
Magus 6 Witch 7 Cleric 7 Wizard 7 Sorcerer 7 Summoner 6 Alchemist 6
Illusion Figment

Turns you invisible and creates illusory double.

Class Levels:
Bard 5 Magus 6 Skald 5 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 6 Mesmerist 5 Investigator 6 Spiritualist 6
Transmutation Polymorph

As monstrous physique III, with more abilities.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6
Transmutation Polymorph

Functions as naga shape II, allowing transformation into a Huge, Large, or Medium naga with poison and spell access.

Class Levels:
Magus 6 Wizard 6 Sorcerer 6 Alchemist 6
Transmutation Polymorph

This spell functions as ooze form I except you can also assume the form of a Large ooze.

Class Levels:
Magus 6 Wizard 6 Sorcerer 6 Alchemist 6 Investigator 6
Evocation

Creates a sunlight disk dealing 2d6 fire damage to melee attackers and healing you for half the fire damage dealt.

Class Levels:
Bard 6 Magus 6 Cleric 6
Evocation

Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.

Class Levels:
Druid 6 Magus 6 Hunter 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Transmutation

Restores petrified creature.

Class Levels:
Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Transmutation

You gain combat bonuses.

Class Levels:
Magus 6 Witch 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 Spiritualist 6
Conjuration Teleportation

Teleports targets while intentionally sending passengers off-course into mishaps or hostile sites.

Class Levels:
Magus 6 Witch 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 6 Occultist 6 Spiritualist 6
Illusion Phantasm

This spell functions as audiovisual hallucination, except that this spell's phantasm has no apparent effect until a specific condition occurs.

Class Levels:
Bard 6 Magus 6 Skald 6 Wizard 6 Psychic 6 Sorcerer 6 Mesmerist 6 Occultist 6
Divination

Lets you see all things as they really are.

Class Levels:
Adept 5 Druid 7 Magus 6 Witch 6 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 6 Psychic 5 Arcanist 6 Sorcerer 6 Summoner 5 Alchemist 6 Mesmerist 6 Warpriest 5 Inquisitor 5 Investigator 6 Spiritualist 6
Necromancy Shadow

You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment).

Class Levels:
Druid 7 Magus 6 Witch 7 Cleric 7 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Occultist 6 Inquisitor 6 Spiritualist 6
Transmutation Polymorph

Take the form and some of the powers of a Diminutive or Huge undead.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6
Conjuration Teleportation

You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.

Class Levels:
Magus 6 Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 6 Alchemist 6 Investigator 6
Conjuration Creation

30 hp/four levels; can topple onto foes.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 5 Elementalist Wizard 6
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