Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Ranger 1
Shaman 0
Wizard 0
Paladin 1
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Spiritualist 0
Divination
This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Oracle 1
Ranger 1
Shaman 1
Evocation
You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.
Class Levels:
Bard 2
Magus 3
Skald 2
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
You channel magic energy into your own aura, recharging your innate magic abilities.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Conjuration
Teleportation
Alters item to transport its possessor to your abode.
Class Levels:
Witch 9
Cleric 7
Oracle 7
Wizard 9
Psychic 8
Arcanist 9
Sorcerer 9
Conjuration
Healing
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
Class Levels:
Druid 9
Witch 7
Cleric 7
Oracle 7
Shaman 7
Transmutation
Temporarily mitigates the fragile quality in targeted weapon or armor.
Class Levels:
Magus 1
Witch 1
Cleric 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
As reinforce armaments, but you may divide the spell's duration among objects touched.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Conjuration
Healing
Cures normal or magical blindness or deafness.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Paladin 3
Alchemist 3
Mesmerist 3
Warpriest 3
Investigator 3
Spiritualist 3
Abjuration
Frees object or person from curse.
Class Levels:
Bard 3
Adept 3
Skald 3
Witch 3
Cleric 3
Medium 3
Oracle 3
Shaman 3
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Investigator 3
Conjuration
Healing
Cures all diseases affecting subject.
Class Levels:
Adept 3
Druid 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Class Levels:
Bard 1
Skald 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Psychic 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Conjuration
Healing
Frees one or more creatures from paralysis or slow effect.
Class Levels:
Cleric 2
Oracle 2
Shaman 2
Paladin 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Conjuration
Healing
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).
Class Levels:
Bard 4
Druid 4
Skald 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Paladin 4
Warpriest 4
Inquisitor 4
Conjuration
Healing
This spell functions like remove radioactivity , save that it cures all ability damage and drain due to radioactivity that the target has taken.
Class Levels:
Druid 8
Witch 8
Cleric 8
Oracle 8
Conjuration
Healing
Suppress disease, nausea, and the sickened condition.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Mesmerist 1
Warpriest 1
Spiritualist 1
Abjuration
Insects, spiders, and other vermin stay 10 ft. away.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Warpriest 4
Conjuration
Healing
You attune the target's internal store of supernatural energy to the cosmos, replenishing its ki pool.
Class Levels:
Cleric 4
Oracle 4
Transmutation
Marked target is shunned by your religion.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Paladin 4
Warpriest 5
Inquisitor 4
Abjuration
Mobile field prevents creatures from approaching within 10 ft./level.
Class Levels:
Cleric 7
Oracle 7
Wizard 6
Psychic 7
Arcanist 6
Sorcerer 6
Summoner 5
Inquisitor 6
Spiritualist 6
Abjuration
Ignores first 10 (or more) points of damage per attack from specified energy type.
Class Levels:
Adept 2
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Abjuration
As resist energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Transmutation
If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal damage from starvation on the following day doesn't increase by 1.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Antipaladin 1
Abjuration
Subject gains +1 on saving throws.
Class Levels:
Bard 0
Druid 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Paladin 1
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Spiritualist 0