Library / Spells / Oracle Spells

Oracle Spells

An oracle casts divine spells drawn from the cleric spell list, casting spells spontaneously without preparation. Learn more about the Oracle class.

Divination

Read scrolls and spellbooks.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1 Spiritualist 0
Divination

This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1
Evocation

You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.

Class Levels:
Bard 2 Magus 3 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Transmutation

You channel magic energy into your own aura, recharging your innate magic abilities.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1
Conjuration Teleportation

Alters item to transport its possessor to your abode.

Class Levels:
Witch 9 Cleric 7 Oracle 7 Wizard 9 Psychic 8 Arcanist 9 Sorcerer 9
Conjuration Healing

Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).

Class Levels:
Druid 9 Witch 7 Cleric 7 Oracle 7 Shaman 7
Transmutation

Temporarily mitigates the fragile quality in targeted weapon or armor.

Class Levels:
Magus 1 Witch 1 Cleric 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

As reinforce armaments, but you may divide the spell's duration among objects touched.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Conjuration Healing

Cures normal or magical blindness or deafness.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Shaman 3 Paladin 3 Alchemist 3 Mesmerist 3 Warpriest 3 Investigator 3 Spiritualist 3
Abjuration

Frees object or person from curse.

Class Levels:
Bard 3 Adept 3 Skald 3 Witch 3 Cleric 3 Medium 3 Oracle 3 Shaman 3 Wizard 4 Paladin 3 Arcanist 4 Sorcerer 4 Alchemist 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Investigator 3
Conjuration Healing

Cures all diseases affecting subject.

Class Levels:
Adept 3 Druid 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Class Levels:
Bard 1 Skald 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Psychic 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Spiritualist 1
Conjuration Healing

Frees one or more creatures from paralysis or slow effect.

Class Levels:
Cleric 2 Oracle 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Conjuration Healing

You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).

Class Levels:
Bard 4 Druid 4 Skald 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Paladin 4 Warpriest 4 Inquisitor 4
Conjuration Healing

This spell functions like remove radioactivity , save that it cures all ability damage and drain due to radioactivity that the target has taken.

Class Levels:
Druid 8 Witch 8 Cleric 8 Oracle 8
Conjuration Healing

Suppress disease, nausea, and the sickened condition.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Mesmerist 1 Warpriest 1 Spiritualist 1
Abjuration

Insects, spiders, and other vermin stay 10 ft. away.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Warpriest 4
Conjuration Healing

You attune the target's internal store of supernatural energy to the cosmos, replenishing its ki pool.

Class Levels:
Cleric 4 Oracle 4
Transmutation

Marked target is shunned by your religion.

Class Levels:
Druid 5 Cleric 5 Hunter 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 4
Abjuration

Mobile field prevents creatures from approaching within 10 ft./level.

Class Levels:
Cleric 7 Oracle 7 Wizard 6 Psychic 7 Arcanist 6 Sorcerer 6 Summoner 5 Inquisitor 6 Spiritualist 6
Abjuration

Ignores first 10 (or more) points of damage per attack from specified energy type.

Class Levels:
Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Abjuration

As resist energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Transmutation

If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal damage from starvation on the following day doesn't increase by 1.

Class Levels:
Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Antipaladin 1
Abjuration

Subject gains +1 on saving throws.

Class Levels:
Bard 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 Spiritualist 0
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.