Necromancy
Dead creature cannot be revived.
Class Levels:
Druid 5
Witch 5
Cleric 4
Hunter 5
Oracle 4
Shaman 5
Warpriest 4
Conjuration
Healing
Restores level and ability score drains.
Class Levels:
Adept 4
Cleric 4
Oracle 4
Shaman 4
Paladin 4
Alchemist 4
Mesmerist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Conjuration
Healing
As restoration, plus restores all levels and ability scores.
Class Levels:
Cleric 7
Oracle 7
Shaman 7
Conjuration
Healing
Dispels magical ability penalty or repairs 1d4 ability damage.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Paladin 1
Alchemist 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Investigator 2
Spiritualist 2
Necromancy
Skeletal corpse grows flesh.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Conjuration
Healing
Fully restore dead subject.
Class Levels:
Witch 8
Cleric 7
Oracle 7
Shaman 8
Conjuration
Teleportation
Grants a weapon the returning special weapon quality.
Class Levels:
Bard 2
Magus 1
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 1
Conjuration
Teleportation
As returning weapon, but you may divide the duration among weapons touched.
Class Levels:
Bard 3
Magus 2
Skald 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Divination
You reveal the true form of a magically disguised or transformed creature, whether the target's transformation is physical (such as polymorph) or illusory (such as disguise self).
Class Levels:
Bard 2
Druid 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Evocation
The touched object emits a shimmering light (as per light) that causes shadows to shift constantly in a 20-foot radius.
Class Levels:
Bard 1
Cleric 2
Medium 1
Oracle 2
Wizard 2
Psychic 2
Sorcerer 2
Inquisitor 2
Divination
Grants an insight bonus equal to caster level (max +10) on checks to disable, solve, or manipulate a device.
Class Levels:
Bard 2
Cleric 3
Oracle 3
Wizard 3
Sorcerer 3
Transmutation
Target can breathe water and swim.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Transmutation
Your size increases, and you gain bonuses in combat.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5
Conjuration
Creation
A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.
Class Levels:
Druid 2
Magus 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Occultist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Transmutation
Shakes the earth, making a single trip attack check applied to all creatures in the area.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Conjuration
Healing
Cast touch healing spells from a distance.
Class Levels:
Cleric 3
Oracle 3
Paladin 2
Warpriest 3
Inquisitor 2
Evocation
This spell sanctifies an area with heavenly power.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Necromancy
Forces attackers to roll damage twice take higher, but failing a save demoralizes them.
Class Levels:
Magus 4
Witch 4
Cleric 3
Oracle 3
Wizard 4
Sorcerer 4
Bloodrager 4
Inquisitor 3
Antipaladin 3
Evocation
Prevent a corpse from becoming an undead.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Transmutation
This spell originated among the armies of Heaven.
Class Levels:
Cleric 5
Oracle 5
Paladin 3
Abjuration
Opponents can't attack you, and you can't attack.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Conjuration
Creation
A whirling cloud of sand strikes the target, blinding it and hampering its ability to speak.
Class Levels:
Cleric 3
Oracle 3
Conjuration
Creation
This spell functions as sand whirlwind except as noted above.
Class Levels:
Cleric 5
Oracle 5