Library / Spells / Oracle Spells

Oracle Spells

An oracle casts divine spells drawn from the cleric spell list, casting spells spontaneously without preparation. Learn more about the Oracle class.

Necromancy

Target temporarily ages.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Spiritualist 3
Transmutation

Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Psychic 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Transmutation

This spell imbues a quill with animate energy and rapidly transcribes words from one page to another.

Class Levels:
Bard 0 Cleric 0 Oracle 0 Wizard 0 Sorcerer 0
Divination Scrying

Spies on subject from a distance.

Class Levels:
Bard 3 Druid 4 Skald 3 Witch 4 Cleric 5 Hunter 4 Medium 3 Oracle 5 Shaman 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 5 Spiritualist 5
Divination Scrying

As scrying, but faster and longer.

Class Levels:
Bard 6 Druid 7 Skald 6 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Mesmerist 6
Evocation

Ray deals 1d8/two levels damage (more against undead).

Class Levels:
Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3
Illusion Glamer

You make the target construct appear to be a living creature of flesh and bone, regardless of its actual materials.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Evocation

Delivers short message anywhere, instantly.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Shaman 4 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Mesmerist 3 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Necromancy

You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Antipaladin 1
Enchantment Compulsion

Peaceful feelings harm those attempting violence.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Wizard 6 Psychic 5 Arcanist 6 Sorcerer 6 Mesmerist 4 Warpriest 5
Enchantment

You curse the target causing them to be shaken and preventing them from using hero points.

Class Levels:
Witch 2 Cleric 3 Oracle 3 Warpriest 3
Evocation

Harm and possibly slow lawful creatures.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2
Divination

Subject understands chosen language.

Class Levels:
Bard 1 Druid 2 Skald 1 Cleric 2 Hunter 2 Medium 1 Oracle 2 Wizard 2 Psychic 1 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 2
Divination

Divide 24 hours of language sharing among creatures touched.

Class Levels:
Bard 2 Druid 3 Skald 2 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 3
Divination

Select one teamwork feat you have.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Paladin 2 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Evocation

Sonic energy damages objects or creatures composed of crystal.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Elementalist Wizard 2
Abjuration

Aura grants +2 or higher deflection bonus.

Class Levels:
Cleric 1 Oracle 1 Warpriest 1 Inquisitor 1
Abjuration

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Class Levels:
Cleric 8 Oracle 8
Abjuration

You take half of subject's damage.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
Abjuration

You can securely communicate with one creature within range.

Class Levels:
Bard 1 Druid 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1
Abjuration

This spell functions as shield speech, except all creatures within the dome may communicate with each other as if linked by shield speech.

Class Levels:
Druid 4 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4
Evocation

Creates a disk of sunlight on one arm, providing light and dealing 1d6 fire damage to melee attackers.

Class Levels:
Bard 4 Magus 4 Cleric 4 Oracle 4 Ranger 4 Paladin 4
Abjuration

This spell is used to protect one of a tribe's most valuable possessions: its tribal banner.

Class Levels:
Cleric 1 Oracle 1
Evocation

Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies.

Class Levels:
Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Bloodrager 1 Inquisitor 1
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.