Library / Spells / Paladin Spells

Paladin Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Abjuration

Abeyance suppresses the effects of a single curse on a creature.

Class Levels:
Cleric 2 Paladin 2 Inquisitor 2
Abjuration

You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins.

Class Levels:
Cleric 4 Paladin 4 Warpriest 4
Conjuration Healing

The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Paladin 3
Conjuration Healing

The subject ignores the effects of addictions.

Class Levels:
Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1
Transmutation

Gain low-light vision, darkvision 60 ft., acid/cold resistance 10, DR 5/evil, good weapons, and fly speed 30 ft.

Class Levels:
Cleric 5 Wizard 5 Paladin 3 Sorcerer 5
Transmutation

Gain darkvision, DR 10/evil, energy immunities, fly 60 ft., protective aura, and truespeech.

Class Levels:
Cleric 8 Wizard 8 Paladin 4 Sorcerer 8
Transmutation

You take on an aspect of an angelic being, including some of its physical characteristics.

Class Levels:
Cleric 2 Wizard 2 Paladin 2 Sorcerer 2
Enchantment Compulsion

You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1
Conjuration Summoning

You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Paladin 2 Summoner 2 Antipaladin 2
Evocation

Aura penalizes enemy attacks and AC.

Class Levels:
Cleric 3 Oracle 3 Paladin 3 Warpriest 3
Evocation

Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.

Class Levels:
Bard 5 Cleric 7 Wizard 7 Paladin 4 Sorcerer 7
Evocation

Harm and possibly daze chaotic creatures.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Warpriest 2
Transmutation Polymorph

You take on an aspect of a nightingale.

Class Levels:
Bard 1 Druid 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 Paladin 1 Inquisitor 1
Abjuration

Wards attended items of targets, enhancing grip and protecting items from loss or theft.

Class Levels:
Cleric 3 Paladin 3 Inquisitor 3
Abjuration

Eliminate the gifts of nearby corrupted creatures.

Class Levels:
Cleric 5 Medium 3 Shaman 5 Paladin 4 Occultist 4 Warpriest 5 Inquisitor 4
Abjuration

You imbue a weapon with the power to drive foes back.

Class Levels:
Magus 5 Medium 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Summoner 5 Bloodrager 4 Inquisitor 5 Antipaladin 4 Spiritualist 5
Divination

You send out a burst of luck with a 30-foot radius centered around you.

Class Levels:
Bard 3 Cleric 3 Oracle 3 Paladin 4 Inquisitor 4
Necromancy

This spell makes even the clunkiest armor feel soft as silk to the wearer.

Class Levels:
Magus 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1
Abjuration

You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura of resolve) to another creature.

Class Levels:
Paladin 3 Antipaladin 3
Abjuration

Subject gains bonus on saving throws equal to Cha modifier.

Class Levels:
Paladin 2
Enchantment Compulsion

Grants a creature proficiency in a single weapon for short period of time.

Class Levels:
Magus 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 Investigator 2
Transmutation

Paladin bonded weapon gains ghost touch and can heal allies or harm undead on command.

Class Levels:
Paladin 3
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