You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapons you wield.
Paladin Spells
A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).
Last stand cures good creatures, hurts evil.
Allies gain +1 on attack rolls and saves against fear.
Imbues a flask of water with positive energy, creating holy water.
Weapon strikes true against evil foes.
The target is considered to be armed even when unarmed, so it doesn't provoke attacks of opportunity when it attacks foes with unarmed strikes.
Grants a +2 bonus on saves vs. fear and death.
A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects.
Functions like blessing of luck and resolve, except that it affects multiple creatures.
1 ally/level gains darkvision and a +2 Stealth bonus.
This spell functions like bless, except as noted.
A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects.
You blast your enemies with blinding rays of sunlight.
When you cast this spell, you cut yourself and swear an oath of retribution on your own blood.
A shortbow may double as a club, or a longbow as a quarterstaff.
Frees subjects from enchantments, transmutations, and curses.
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
You grant low-light vision to the affected creatures.
You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you.
Subject gains +4 to Str for 1 min./level.
You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Infuses target with searing light dealing 2d6 damage (2d8 to undead) and radiating bright light.