Library / Spells / Paladin Spells

Paladin Spells

A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.

Conjuration Creation

You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapons you wield.

Class Levels:
Magus 1 Wizard 2 Paladin 2 Sorcerer 2 Summoner 2 Antipaladin 2
Transmutation

This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).

Class Levels:
Cleric 4 Paladin 4 Warpriest 4 Inquisitor 4
Conjuration Healing

Last stand cures good creatures, hurts evil.

Class Levels:
Paladin 4
Enchantment Compulsion

Allies gain +1 on attack rolls and saves against fear.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1
Transmutation

Imbues a flask of water with positive energy, creating holy water.

Class Levels:
Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1
Transmutation

Weapon strikes true against evil foes.

Class Levels:
Paladin 1
Transmutation

The target is considered to be armed even when unarmed, so it doesn't provoke attacks of opportunity when it attacks foes with unarmed strikes.

Class Levels:
Cleric 1 Paladin 1 Warpriest 1
Conjuration Healing

Grants a +2 bonus on saves vs. fear and death.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Warpriest 2
Enchantment

A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 2
Enchantment

Functions like blessing of luck and resolve, except that it affects multiple creatures.

Class Levels:
Cleric 6 Oracle 6 Paladin 4 Warpriest 6 Inquisitor 6
Transmutation

1 ally/level gains darkvision and a +2 Stealth bonus.

Class Levels:
Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Warpriest 3 Inquisitor 3
Enchantment Compulsion

This spell functions like bless, except as noted.

Class Levels:
Cleric 1 Paladin 1 Inquisitor 1
Enchantment Compulsion

A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects.

Class Levels:
Cleric 2 Paladin 2 Inquisitor 2
Evocation

You blast your enemies with blinding rays of sunlight.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Warpriest 2 Inquisitor 3
Necromancy

When you cast this spell, you cut yourself and swear an oath of retribution on your own blood.

Class Levels:
Cleric 6 Oracle 6 Ranger 4 Paladin 4
Transmutation

A shortbow may double as a club, or a longbow as a quarterstaff.

Class Levels:
Hunter 1 Ranger 1 Paladin 1 Inquisitor 1
Abjuration

Frees subjects from enchantments, transmutations, and curses.

Class Levels:
Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Psychic 4 Arcanist 5 Sorcerer 5 Mesmerist 4 Warpriest 5 Inquisitor 5 Spiritualist 5
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Transmutation

You grant low-light vision to the affected creatures.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1
Divination

You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you.

Class Levels:
Bard 2 Skald 2 Cleric 2 Paladin 1 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Transmutation

Subject gains +4 to Str for 1 min./level.

Class Levels:
Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Abjuration

You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.

Class Levels:
Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Transmutation

You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.

Class Levels:
Magus 3 Hunter 3 Medium 3 Ranger 3 Paladin 3 Psychic 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3
Evocation

Infuses target with searing light dealing 2d6 damage (2d8 to undead) and radiating bright light.

Class Levels:
Cleric 4 Paladin 4
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