You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins.
Paladin Level 4 Spells
A paladin gains the ability to cast a small number of divine spells drawn from the paladin spell list. Learn more about the Paladin class.
Gain darkvision, DR 10/evil, energy immunities, fly 60 ft., protective aura, and truespeech.
Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
Eliminate the gifts of nearby corrupted creatures.
You imbue a weapon with the power to drive foes back.
You send out a burst of luck with a 30-foot radius centered around you.
Target gains paladin abilities for 1 round/level.
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).
Last stand cures good creatures, hurts evil.
Functions like blessing of luck and resolve, except that it affects multiple creatures.
When you cast this spell, you cut yourself and swear an oath of retribution on your own blood.
Frees subjects from enchantments, transmutations, and curses.
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
Infuses target with searing light dealing 2d6 damage (2d8 to undead) and radiating bright light.
Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum 20).
A creature targeted by this spell is held immobile by glowing golden chains composed of pure light.
A ring of fire surrounds the area affected by the spell.
You trade places with the other target, teleporting as if you were both affected by dimension door.
When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders.
Cures 3d8 damage + 1/level (max +15).
This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.
Grants bonuses against death spells and negative energy.
This spell gives you the power to turn one melee weapon in your hand into a two-dimensional object with length and height but no width.
+4 bonus against attacks by chaotic creatures.